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Sons of Krauss Age of Worms Adventure Path (IC)
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<blockquote data-quote="Branding Opportunity" data-source="post: 2554382" data-attributes="member: 31812"><p>jeremy_dnd:[sblock]<em>OOC: Just kidding. Did I scare you? </em> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>As you enter the completely smooth interior of the metal cylinder, the door suddenly slams shut behind you with a deafening metallic clang. You feel and hear a rumbling beneath your feet and get the feeling that you are moving down. This sensation continues for a few seconds before you feel the apparatus come to a stop. The doors slide open quiety revealing a small room beyond.</p><p></p><p>This rectangualar room is about twenty feet by fifteen feet with ceilings a uniform 20 feet in height. The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen adrogynous, hairless humanoids stand in poses of deference, almost as if they are playing homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads, or anything else easily hacked off by long-absent tomb robbers.</p><p></p><p>About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage.</p><p></p><p>Other than your rapid, shallow breathing, no other sound can be heard and your lamp is the only light source. Unlike many an enclosed area, the air here is far from musty, and you guess that there must be a source of fresh air somewhere.</p><p></p><p><em>OOC: Since I don't want the others to know what you are doing, please post everything here in spoiler tags (sblock). Thanks!</em>[/sblock]</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2554382, member: 31812"] jeremy_dnd:[sblock][I]OOC: Just kidding. Did I scare you? [/I] :p As you enter the completely smooth interior of the metal cylinder, the door suddenly slams shut behind you with a deafening metallic clang. You feel and hear a rumbling beneath your feet and get the feeling that you are moving down. This sensation continues for a few seconds before you feel the apparatus come to a stop. The doors slide open quiety revealing a small room beyond. This rectangualar room is about twenty feet by fifteen feet with ceilings a uniform 20 feet in height. The walls here are covered in bas-relief images similar to the slender figure upon the sarcophagus lid in the chamber above. Nearly a dozen adrogynous, hairless humanoids stand in poses of deference, almost as if they are playing homage to the viewer. Many extend their hands in adoration, their faces awash in adulation. Several of the statues lack hands, arms, heads, or anything else easily hacked off by long-absent tomb robbers. About fifteen feet to the south, a dark passage extends from an elaborately carved arch. Only a little of this hallway is visible, however, as a large stone block obscures most of the passage. Other than your rapid, shallow breathing, no other sound can be heard and your lamp is the only light source. Unlike many an enclosed area, the air here is far from musty, and you guess that there must be a source of fresh air somewhere. [I]OOC: Since I don't want the others to know what you are doing, please post everything here in spoiler tags (sblock). Thanks![/I][/sblock] [/QUOTE]
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