Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Sons of Krauss Age of Worms Adventure Path (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Branding Opportunity" data-source="post: 2581562" data-attributes="member: 31812"><p>After a few minutes and much huffing and puffing the gnome seems convinced that he can make it, but that he keeps getting his boot caught in one place. Quickly slipping them off he turns back to the hole and tries to relax enough to make his way through. A few minutes later you hear a brief outcry of joy and he disappears from view completely.</p><p></p><p>Kenneth drops down on the far side of the blocked passage, his bare feet slapping the cold tile floor. Sadly the crawl has left him covered in dust and dirt from head to toe. With his sensitive eyes, there is enough light spillage from the other room to not bump into anything, but if he wants to look at anything in any detail he will need his own light source.</p><p></p><p>As the human had described to all before, the corridor is about 10 feet wide and has alcoves on each side. Now that he can move around he can see that there are statues in each of these alcoves. The statues are of a large humanoid, but further detail is not discernable in this light. There is a definite breeze coming from somewhere, but the gnome is not sure from where exactly.</p><p></p><p>(<em>OOC: FYI, when you try and topple the block, it will tip most easily towards you. The far side of it is flush with the wall of the chamber you're in.</em>)</p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2581562, member: 31812"] After a few minutes and much huffing and puffing the gnome seems convinced that he can make it, but that he keeps getting his boot caught in one place. Quickly slipping them off he turns back to the hole and tries to relax enough to make his way through. A few minutes later you hear a brief outcry of joy and he disappears from view completely. Kenneth drops down on the far side of the blocked passage, his bare feet slapping the cold tile floor. Sadly the crawl has left him covered in dust and dirt from head to toe. With his sensitive eyes, there is enough light spillage from the other room to not bump into anything, but if he wants to look at anything in any detail he will need his own light source. As the human had described to all before, the corridor is about 10 feet wide and has alcoves on each side. Now that he can move around he can see that there are statues in each of these alcoves. The statues are of a large humanoid, but further detail is not discernable in this light. There is a definite breeze coming from somewhere, but the gnome is not sure from where exactly. ([I]OOC: FYI, when you try and topple the block, it will tip most easily towards you. The far side of it is flush with the wall of the chamber you're in.[/I]) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Sons of Krauss Age of Worms Adventure Path (IC)
Top