Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Sons of Krauss Age of Worms Adventure Path (IC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Branding Opportunity" data-source="post: 2611159" data-attributes="member: 31812"><p><strong>Round 1</strong></p><p></p><p>Hearing Gregor drop Owen is quick to react as he carries the lantern and draws his rapier and charges to where Gregor fell. "<span style="color: Yellow">Anyone see where that came from?</span>"</p><p></p><p>As the young man runs past the last row of statues his lantern light briefly illuminates the area around the eastern alcove. For a moment, a strange creature is revealed in the jerky light. It looks like a 3 foot-long (<em>~1m</em>) strand of striated red muscle connected to two floating eyeballs the size of a child’s head. This creature hangs in mid-air just behind the head of the statue, its oblong pupils retracting in the bright light before it. None of you has ever seen or heard of such a creature before (<em>OOC: Since none of you have the Knowledge (dungeoneering) skill</em>).</p><p></p><p>With a Herculean effort to resist the clinging tendrils of terror writhing around the periphery of his mind, Azten finally pushes aside concern for himself when he sees the prone figure of Gregor lying next to him.</p><p><span style="color: RoyalBlue">Gregor!</span></p><p>The dwarf reaches down to his near-human companion to ascertain his condition (<em>OOC: Heal check 18 + 9 = 27, success</em>!) to find that he is either unconscious or asleep. Not wanting to waste any time Azten strikes Gregor about the face roughly a few times to try and rouse him. The giant grumbles some but quickly regains consciousness.</p><p>Seeing that Gregor is no worse for wear Azten straightens up, pointing to where the beam came from so that the other members of the party can investigate while he attempts to rouse the downed giant.</p><p><span style="color: RoyalBlue">It came from there! Get it!</span></p><p></p><p>(<em>OOC: Gregor is now awake, and prone and can act in the next round just after Azten</em>)</p><p></p><p>"<span style="color: DarkOrange">What the ... more traps?</span>"</p><p>Majakilar advances to column indicated by Azten and peers around it, hoping to see the attacking creature or object, moving as close to Gregor as he can without giving up cover.</p><p>Deciding that he can surely take on such a pathetic bundle of sinew, muscle and viscera, even if it does shoot magical bolts of slight, Majakilar stabs at it with this guisarme. The creature quickly ducks behind the statue and the young man’s blade scrapes roughly against the stonework (<em>OOC: Majakilar guisarme attack 2 + 2 = 4, miss</em>).</p><p></p><p>“<span style="color: White">Ho-lee... GREGOR!”</span></p><p>Alexi spins around, knowing well enough, that she can do pathetically little to save Gregor right now, and tries to see what is attacking them, moving closer to the point from where the light beams originated (<em>OOC: move, full defense</em>).</p><p></p><p>Tearing his eyes away from the statues, Kenneth sees the alarmed expression on his companions’ faces. Although he can’t see the creature from where he is standing he reaches down and picks up his crossbow, slipping a bolt in to load it. He holds it in front of him, trying to see what he should shoot at (<em>OOC: draw weapon, load crossbow</em>).</p><p></p><p>Startled by the light shining in its unnatural twin eye stalks, the creature seems to retreat as far as it can into the alcove. The statue still provides it decent cover. The left eye twitches momentarily then and releases another bright purple ray, aimed square at Majakilar.</p><p>The young soldier momentarily feels a wave of sleepiness come over him, but manages to easily shake it off (<em>OOC: Creature hits touch AC 19, hit; Majakilar Will save 16 + 1 = 17, success</em>).</p><p></p><p><em>Round 2:</em></p><p><em>Owen 14</em></p><p><em>Azten 9</em></p><p><em>Gregor 9</em></p><p><em>Majakilar 8</em></p><p><em>Alexi 4</em></p><p><em>Kenneth 3</em></p><p><em>----------</em></p><p><em>Round 3:</em></p><p><em>Creature 15</em></p></blockquote><p></p>
[QUOTE="Branding Opportunity, post: 2611159, member: 31812"] [b]Round 1[/b] Hearing Gregor drop Owen is quick to react as he carries the lantern and draws his rapier and charges to where Gregor fell. "[COLOR=Yellow]Anyone see where that came from?[/COLOR]" As the young man runs past the last row of statues his lantern light briefly illuminates the area around the eastern alcove. For a moment, a strange creature is revealed in the jerky light. It looks like a 3 foot-long ([I]~1m[/I]) strand of striated red muscle connected to two floating eyeballs the size of a child’s head. This creature hangs in mid-air just behind the head of the statue, its oblong pupils retracting in the bright light before it. None of you has ever seen or heard of such a creature before ([I]OOC: Since none of you have the Knowledge (dungeoneering) skill[/I]). With a Herculean effort to resist the clinging tendrils of terror writhing around the periphery of his mind, Azten finally pushes aside concern for himself when he sees the prone figure of Gregor lying next to him. [COLOR=RoyalBlue]Gregor![/COLOR] The dwarf reaches down to his near-human companion to ascertain his condition ([I]OOC: Heal check 18 + 9 = 27, success[/I]!) to find that he is either unconscious or asleep. Not wanting to waste any time Azten strikes Gregor about the face roughly a few times to try and rouse him. The giant grumbles some but quickly regains consciousness. Seeing that Gregor is no worse for wear Azten straightens up, pointing to where the beam came from so that the other members of the party can investigate while he attempts to rouse the downed giant. [COLOR=RoyalBlue]It came from there! Get it![/COLOR] ([I]OOC: Gregor is now awake, and prone and can act in the next round just after Azten[/I]) "[COLOR=DarkOrange]What the ... more traps?[/COLOR]" Majakilar advances to column indicated by Azten and peers around it, hoping to see the attacking creature or object, moving as close to Gregor as he can without giving up cover. Deciding that he can surely take on such a pathetic bundle of sinew, muscle and viscera, even if it does shoot magical bolts of slight, Majakilar stabs at it with this guisarme. The creature quickly ducks behind the statue and the young man’s blade scrapes roughly against the stonework ([I]OOC: Majakilar guisarme attack 2 + 2 = 4, miss[/I]). “[COLOR=White]Ho-lee... GREGOR!”[/COLOR] Alexi spins around, knowing well enough, that she can do pathetically little to save Gregor right now, and tries to see what is attacking them, moving closer to the point from where the light beams originated ([I]OOC: move, full defense[/I]). Tearing his eyes away from the statues, Kenneth sees the alarmed expression on his companions’ faces. Although he can’t see the creature from where he is standing he reaches down and picks up his crossbow, slipping a bolt in to load it. He holds it in front of him, trying to see what he should shoot at ([I]OOC: draw weapon, load crossbow[/I]). Startled by the light shining in its unnatural twin eye stalks, the creature seems to retreat as far as it can into the alcove. The statue still provides it decent cover. The left eye twitches momentarily then and releases another bright purple ray, aimed square at Majakilar. The young soldier momentarily feels a wave of sleepiness come over him, but manages to easily shake it off ([I]OOC: Creature hits touch AC 19, hit; Majakilar Will save 16 + 1 = 17, success[/I]). [I]Round 2: Owen 14 Azten 9 Gregor 9 Majakilar 8 Alexi 4 Kenneth 3 ---------- Round 3: Creature 15[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Sons of Krauss Age of Worms Adventure Path (IC)
Top