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Soon to be 5th lvl Sorcerer seeks spell help
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<blockquote data-quote="Elder-Basilisk" data-source="post: 107588" data-attributes="member: 3146"><p>It's too bad you can't cast spells on other players, or I would suggest Owl's Wisdom, closely followed by Fox's Cunning <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Looking at the problems you've mentioned:</p><p>-The Lighting problem. Your solution is actually 0-level: Dancing Lights. Create four torches as a standard action which can move at up to 100 ft./round. If foes are shooting you from the back of a dark warehouse, send the dancing lights in to illuminate them. If they're dancing at the edge of your vision in the wilderness, send the lights out to illuminate them. I never thought of it until a fellow player in an RPGA game mentioned how some other players had used it to ruin an otherwise challenging encounter that I wrote. (Too bad that was after my wizard had neglected to prepare it that adventure--it would have been very useful).</p><p></p><p>-1st level spells: Consider a utility spell like charm person or feather fall or obscuring mist (a great spell if your opponents like to used ranged attacks but your party isn't effective in that department). Protection from Evil would also be an excellent choice although more defensive in nature. For identify, buy scrolls. You probably won't need to cast it too often and if you do, then you'll have the cash to buy scrolls. It's probably not something you'll use often enough to be worth putting on a spell-list.</p><p></p><p>-2nd level spells: Cat's Grace is a good combination offense/defense spell. It would boost your ranged attack bonus (I noticed you took point-blank shot and flame bolt so you probably shoot things a lot) as well as your AC (defense) and reflex saves (always a good thing). You can cast it on the fighters to boost their AC as well. I can't really recommend Blur--a 20% miss chance isn't that big a deal (it's almost always effectively less than the 4 points to AC that Mage Armor would give you). Its biggest benefits are that it stacks with regular armor and that it grants sneak attack immunity (sneak attack doesn't work on targets with concealment--see the PHB description of sneak attack). Glitterdust would also be a very good choice. It's likely to blind fighters and rogues you are facing for the duration of combat (will save to avoid blindness) and it has the fringe benefit of revealing invisible creatures. Blindness is a pretty good way to effectively remove foes from combat so, considering that it's area effect, non-mind effecting, and lasts 1 round per level (rather than 1d3 rounds), I would say Glitterdust is clearly superior to Tasha's Hideous Laughter. At 5th level, you really need to be developing a way to deal with invisible creatures too because you're likely to see them fairly often. Glitterdust would fill that hole too.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 107588, member: 3146"] It's too bad you can't cast spells on other players, or I would suggest Owl's Wisdom, closely followed by Fox's Cunning :) Looking at the problems you've mentioned: -The Lighting problem. Your solution is actually 0-level: Dancing Lights. Create four torches as a standard action which can move at up to 100 ft./round. If foes are shooting you from the back of a dark warehouse, send the dancing lights in to illuminate them. If they're dancing at the edge of your vision in the wilderness, send the lights out to illuminate them. I never thought of it until a fellow player in an RPGA game mentioned how some other players had used it to ruin an otherwise challenging encounter that I wrote. (Too bad that was after my wizard had neglected to prepare it that adventure--it would have been very useful). -1st level spells: Consider a utility spell like charm person or feather fall or obscuring mist (a great spell if your opponents like to used ranged attacks but your party isn't effective in that department). Protection from Evil would also be an excellent choice although more defensive in nature. For identify, buy scrolls. You probably won't need to cast it too often and if you do, then you'll have the cash to buy scrolls. It's probably not something you'll use often enough to be worth putting on a spell-list. -2nd level spells: Cat's Grace is a good combination offense/defense spell. It would boost your ranged attack bonus (I noticed you took point-blank shot and flame bolt so you probably shoot things a lot) as well as your AC (defense) and reflex saves (always a good thing). You can cast it on the fighters to boost their AC as well. I can't really recommend Blur--a 20% miss chance isn't that big a deal (it's almost always effectively less than the 4 points to AC that Mage Armor would give you). Its biggest benefits are that it stacks with regular armor and that it grants sneak attack immunity (sneak attack doesn't work on targets with concealment--see the PHB description of sneak attack). Glitterdust would also be a very good choice. It's likely to blind fighters and rogues you are facing for the duration of combat (will save to avoid blindness) and it has the fringe benefit of revealing invisible creatures. Blindness is a pretty good way to effectively remove foes from combat so, considering that it's area effect, non-mind effecting, and lasts 1 round per level (rather than 1d3 rounds), I would say Glitterdust is clearly superior to Tasha's Hideous Laughter. At 5th level, you really need to be developing a way to deal with invisible creatures too because you're likely to see them fairly often. Glitterdust would fill that hole too. [/QUOTE]
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