Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Soooo, the melee ranger?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jaelommiss" data-source="post: 6662788" data-attributes="member: 6775925"><p>I'm currently playing a strength based variant human spell-less ranger. The party is level six right now, and I'm am far and away the hardest hitting party member, though I do not expect to gain more combat power for the next several levels. For reference, the party consists of a gnome wizard (necromancer), V human dual wielding champion, and a V human dex paladin.</p><p></p><p>We used point buy for stats, so everyone is on the same level. My feats were mounted combatant and the arguably broken polearm master, and it has been devastating. I am the most mobile party member by a long shot since I can ride far each turn and my glaive keeps me out of reach most of the time. With my haft attack bonus action and Horde breaker, I am making four attacks on my turn almost every round, and I generally also get another from enemies running at me. Putting Menacing Attack on that AoO generally prevents them getting close enough to hit me, letting me freely ride away next turn. Oh, and don't forget that I've got advantage on any medium or smaller targets while mounted. Next level I will impose disadvantage on opportunity attacks, letting me skirmish even more effectively. When my DM gave me a belt of stone giant strength (23 str) things started bursting at the seams.</p><p></p><p>Now, a lot of that comes from 1) being a spell-less ranger, 2) having feats, and 3) using hit and run tactics. From now on I will not be gaining any more offensive abilities other than proficiency bonus increases, and I'm fine with that. While mounted I almost never get hit, almost never miss, and can control enemy movements with ease. I am also the best at wilderness exploration. I track enemies with ease, scout ahead to prevent ambushes, and provide healing support. Sure, a fighter might hit things a tad harder, but that is worth nothing when you can't find your targets in the first place. </p><p></p><p>Right now, as a sixth level ranger and subtracting my belt, I deal 3x(1d10+3) + 1d4+3 = 31 points of damage every turn. Add 8 if someone approaches me. Add up to 18 for maneuvers. Using your assessment above (5 rounds combat, no misses, no crits), my level six ranger deals 213 points of damage. </p><p></p><p>Since you mention GWM and in the interest of a fair contest, I will consider my ranger at level 19, no magic items, and with the GWM feat. That's 3x(1d10+15) + 1d4+15 = 79, with an extra 20 when approached, and 27 from maneuvers. I get a final count of 522 after five rounds. Keep in mind that I'll have striking with advantage to offset the -5 from GWM if I am mounted and facing medium or smaller foes. I will also be dancing away from enemies each turn with impunity. AND I will still be better than any fighter at navigating in the woods, knowing the weaknesses of my enemies, and setting up ambushes.</p><p></p><p>Lastly, suppose my ranger was a spellcaster instead. I'd still deal 99 damage per turn, however I would have an additional 4d6 = 14 every round from hunter's mark. That's 565 damage. </p><p></p><p>Alternatively, I could cast Spike Growth on the first turn, grapple someone the second, and have my horse ride 120 feet around the outside every turn for 48d4 = 120 damage each round. Dealing 1d8+5 on a hit, that's seven attacks for a total of 66 + 480 = 546 from dragging their face through spikes. I'm also ignoring a potential 45 damage from Horde Breaker.</p><p></p><p>By your metric, they are certainly behind other martial classes in pure damage output. Of course, damage output is only a slender fraction of the entire picture. Being able to avoid retaliatory hits is spectacular. Who would you rather be? The fighter that deals tons of damage but gets swarmed and eaten by kobolds, or the ranger who cuts through the enemy nearly as effectively and then lives to fight another day?</p><p></p><p></p><p>Damage per round means less than nothing in the end. There are too many factors that are impossible to quantify.</p></blockquote><p></p>
[QUOTE="Jaelommiss, post: 6662788, member: 6775925"] I'm currently playing a strength based variant human spell-less ranger. The party is level six right now, and I'm am far and away the hardest hitting party member, though I do not expect to gain more combat power for the next several levels. For reference, the party consists of a gnome wizard (necromancer), V human dual wielding champion, and a V human dex paladin. We used point buy for stats, so everyone is on the same level. My feats were mounted combatant and the arguably broken polearm master, and it has been devastating. I am the most mobile party member by a long shot since I can ride far each turn and my glaive keeps me out of reach most of the time. With my haft attack bonus action and Horde breaker, I am making four attacks on my turn almost every round, and I generally also get another from enemies running at me. Putting Menacing Attack on that AoO generally prevents them getting close enough to hit me, letting me freely ride away next turn. Oh, and don't forget that I've got advantage on any medium or smaller targets while mounted. Next level I will impose disadvantage on opportunity attacks, letting me skirmish even more effectively. When my DM gave me a belt of stone giant strength (23 str) things started bursting at the seams. Now, a lot of that comes from 1) being a spell-less ranger, 2) having feats, and 3) using hit and run tactics. From now on I will not be gaining any more offensive abilities other than proficiency bonus increases, and I'm fine with that. While mounted I almost never get hit, almost never miss, and can control enemy movements with ease. I am also the best at wilderness exploration. I track enemies with ease, scout ahead to prevent ambushes, and provide healing support. Sure, a fighter might hit things a tad harder, but that is worth nothing when you can't find your targets in the first place. Right now, as a sixth level ranger and subtracting my belt, I deal 3x(1d10+3) + 1d4+3 = 31 points of damage every turn. Add 8 if someone approaches me. Add up to 18 for maneuvers. Using your assessment above (5 rounds combat, no misses, no crits), my level six ranger deals 213 points of damage. Since you mention GWM and in the interest of a fair contest, I will consider my ranger at level 19, no magic items, and with the GWM feat. That's 3x(1d10+15) + 1d4+15 = 79, with an extra 20 when approached, and 27 from maneuvers. I get a final count of 522 after five rounds. Keep in mind that I'll have striking with advantage to offset the -5 from GWM if I am mounted and facing medium or smaller foes. I will also be dancing away from enemies each turn with impunity. AND I will still be better than any fighter at navigating in the woods, knowing the weaknesses of my enemies, and setting up ambushes. Lastly, suppose my ranger was a spellcaster instead. I'd still deal 99 damage per turn, however I would have an additional 4d6 = 14 every round from hunter's mark. That's 565 damage. Alternatively, I could cast Spike Growth on the first turn, grapple someone the second, and have my horse ride 120 feet around the outside every turn for 48d4 = 120 damage each round. Dealing 1d8+5 on a hit, that's seven attacks for a total of 66 + 480 = 546 from dragging their face through spikes. I'm also ignoring a potential 45 damage from Horde Breaker. By your metric, they are certainly behind other martial classes in pure damage output. Of course, damage output is only a slender fraction of the entire picture. Being able to avoid retaliatory hits is spectacular. Who would you rather be? The fighter that deals tons of damage but gets swarmed and eaten by kobolds, or the ranger who cuts through the enemy nearly as effectively and then lives to fight another day? Damage per round means less than nothing in the end. There are too many factors that are impossible to quantify. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Soooo, the melee ranger?
Top