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General Tabletop Discussion
*Dungeons & Dragons
Soooo, the melee ranger?
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<blockquote data-quote="Wik" data-source="post: 6663291" data-attributes="member: 40177"><p>I've played those games. Drool aside, it was actually pretty fun! </p><p></p><p>Rules are good and all. But when they become the be-all and end-all of an RPG, I'd rather drop the "RP", and just play a "G". Seriously, I did that all day today - a nice, competitive board game. I won, because I understood the rules best. It was awesome. </p><p></p><p>But when I'm playing an RPG? Rules Mastery is just nails on a chalkboard. </p><p></p><p></p><p></p><p>Agreed. And I hate this sort of thing. I hated it in 3e, and I hated it in 4e. I don't want to see it in 5e. I hate seeing it in 5e. And I've come to the conclusion it's not really the mechanics fault, but more the internet's fault. It puts a bunch of system-using players in contact with one another, and creates a game of one-upmanship and trick-sharing that didn't really happen in 2e days, at least in my neck of the woods... despite the fact that the game was super abusable. And we played with Skills and Powers!</p><p></p><p></p><p></p><p>So what is your point? That a ranger, using the specifics you mention, does less damage than another class? Yet has its own role and abilities that, in many other situations, outshines those classes? If you play a melee ranger, and I play a fighter, and I out-damage you in a combat and you out-perform me in exploration or horde-killing, does that make us unequal? We're on the same team. </p><p></p><p>I'm also amused that you use 19th level as your baseline for damage, as if that's the regular starting point for play. But whatever. Different strokes for different folks and all that jazz.</p></blockquote><p></p>
[QUOTE="Wik, post: 6663291, member: 40177"] I've played those games. Drool aside, it was actually pretty fun! Rules are good and all. But when they become the be-all and end-all of an RPG, I'd rather drop the "RP", and just play a "G". Seriously, I did that all day today - a nice, competitive board game. I won, because I understood the rules best. It was awesome. But when I'm playing an RPG? Rules Mastery is just nails on a chalkboard. Agreed. And I hate this sort of thing. I hated it in 3e, and I hated it in 4e. I don't want to see it in 5e. I hate seeing it in 5e. And I've come to the conclusion it's not really the mechanics fault, but more the internet's fault. It puts a bunch of system-using players in contact with one another, and creates a game of one-upmanship and trick-sharing that didn't really happen in 2e days, at least in my neck of the woods... despite the fact that the game was super abusable. And we played with Skills and Powers! So what is your point? That a ranger, using the specifics you mention, does less damage than another class? Yet has its own role and abilities that, in many other situations, outshines those classes? If you play a melee ranger, and I play a fighter, and I out-damage you in a combat and you out-perform me in exploration or horde-killing, does that make us unequal? We're on the same team. I'm also amused that you use 19th level as your baseline for damage, as if that's the regular starting point for play. But whatever. Different strokes for different folks and all that jazz. [/QUOTE]
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Soooo, the melee ranger?
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