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Sorc Vs Wiz - An Alternative
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1138293" data-attributes="member: 14214"><p>This thread is to discuss viable alternatives to the Sorc vs Wiz issues as identified by players and GM's, of balances and differences.</p><p></p><p>Ground Rule concepts include the following:</p><p></p><p>1) Sorceror vs Wizard from a balance perspective doesn't balance in extensive play. If you don't agree - no need to post it here, there's other threads for that. If you agree, feel free to weigh in with an opinion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2) Regardless of whether or not Sorc Vs Wiz balances, many players feel that they have issues regarding that balance, and the goal here is to design a new core class that combines the two, yet remains balanced in respect to at least one of those two, and the other classes.</p><p></p><p>3) Spellpoint systems could easily create this class, but we want to maintain as much DnD flavor as possible, so other avenues of thoughts need to be pursued.</p><p></p><p>Some considerations: </p><p>-The class should be able to do both spontaneous casting and prepared casting, though not in such a way that is capable of casting significantly more than either wiz/sorc alone could.</p><p></p><p>-The class should still have requirements for spellcasting that include the necessity of a spellbook and studying of spells on a daily basis.</p><p></p><p>-The class 'could' have the capability to utilize hit points to fuel magic</p><p></p><p>-The class 'could' have the ability to cast spells of slightly higher level than sorc/wiz, albeit at great cost</p><p></p><p>-The class 'could' have the penalty of always suffering an arcane spell failure.</p><p></p><p></p><p>I'd like to invite Alkabong to post his recently modified mage class here as a starting point. We'd been discussing it in a different thread, and he had gotten several good ideas for changing things around a bit.</p><p></p><p>I'd also like to invite anyone with an opinion to weigh in, provided the ground rule concepts above are noted <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1138293, member: 14214"] This thread is to discuss viable alternatives to the Sorc vs Wiz issues as identified by players and GM's, of balances and differences. Ground Rule concepts include the following: 1) Sorceror vs Wizard from a balance perspective doesn't balance in extensive play. If you don't agree - no need to post it here, there's other threads for that. If you agree, feel free to weigh in with an opinion :) 2) Regardless of whether or not Sorc Vs Wiz balances, many players feel that they have issues regarding that balance, and the goal here is to design a new core class that combines the two, yet remains balanced in respect to at least one of those two, and the other classes. 3) Spellpoint systems could easily create this class, but we want to maintain as much DnD flavor as possible, so other avenues of thoughts need to be pursued. Some considerations: -The class should be able to do both spontaneous casting and prepared casting, though not in such a way that is capable of casting significantly more than either wiz/sorc alone could. -The class should still have requirements for spellcasting that include the necessity of a spellbook and studying of spells on a daily basis. -The class 'could' have the capability to utilize hit points to fuel magic -The class 'could' have the ability to cast spells of slightly higher level than sorc/wiz, albeit at great cost -The class 'could' have the penalty of always suffering an arcane spell failure. I'd like to invite Alkabong to post his recently modified mage class here as a starting point. We'd been discussing it in a different thread, and he had gotten several good ideas for changing things around a bit. I'd also like to invite anyone with an opinion to weigh in, provided the ground rule concepts above are noted :) [/QUOTE]
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