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Sorc Vs Wiz - An Alternative
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<blockquote data-quote="alkabong" data-source="post: 1138906" data-attributes="member: 14228"><p>Well, as this is meant to be a meta-class, I see these feats as being open to both sorcerer and wizard. I would encourage a sorcerer to take arcane preparation if they have a reasonable intelligence, especially if they have any metamagic feats, for example.</p><p></p><p></p><p></p><p>Not quite true. Notice that the spell mastery feat requires at least one level in mage. Also note that arcane preparation requires mage or sorcerer levels. Further feats require these feats as prerequisites, effectively limiting this to mages.</p><p></p><p></p><p>Although I appreciated all of the suggestions, I didn't like the manner in which they broke game mechanics and/or balance. Some of them (like adding some verbiage to the feat descriptions for transcription) I partially did, but out of laziness didn't include them here - sorry! The only one I'm still mulling over is whether to makes these class abilities rather than feats in order to restrict their use. I think the prerequisites probably do a good enough job here...</p><p></p><p></p><p>This is a good point - the methods I'm using would work perfectly with that approach, and simplify the class. There were niggling details, though, that I felt needed to be solved by making it a seperate class, for example class skills (why do sorcerers get Bluff anyways?) and cost to scribe scrolls. This sounds like a good approach.</p><p></p><p></p><p></p><p>This idea violates one of the principle axioms behind my initial design: At no point should a mage be able to know more spells that a sorcerer of the same level. (Similarily, no mage should be able to prepare more spells than a wizard of the same level, and no mage should be able to spontaneously cast more spells than a sorcer of the same level). You could take this feat multiple times and get access to higher level spells than a sorcerer of the same level could.</p><p></p><p>I also don't understand where some of your numbers come from:</p><p>- You have to be a fifth level mage? Why fifth level?</p><p>- You get to spells as a second level sorcerer. Why second level sorcerer at 5th level?</p><p>- You can take it multiple times and it goes up by two levels? Why two levels?</p><p>- Why can't your character master spells at first level like a sorcerer?</p><p>This doesn't seem balanced and doesn't correspond to a classic wizard or sorcerer at all - it seems contrived and complex.</p><p></p><p>However, the concept of using feats/class abilities and adding them to stock sorcerers or wizards makes a lot of sense. Basically, wizards start out with arcane preparation, arcane transcription, and scribe scroll. Sorcerers start out with spontaneous casting, spell mastery 0 & 1, and spell mastery 2 & 3 (using my initial version of spell mastery). From there they can gain additional feats in order to take on more abilities providing that they meet the prerequisites.</p><p></p><p>One last thing: I noticed that you removed the min Cha prerequisite from improved spontaneous casting. Probably a good idea since no-one would take this feat without a good Int and Cha anyway. Is this why it's been removed? If so, that makes sense to me.</p></blockquote><p></p>
[QUOTE="alkabong, post: 1138906, member: 14228"] Well, as this is meant to be a meta-class, I see these feats as being open to both sorcerer and wizard. I would encourage a sorcerer to take arcane preparation if they have a reasonable intelligence, especially if they have any metamagic feats, for example. Not quite true. Notice that the spell mastery feat requires at least one level in mage. Also note that arcane preparation requires mage or sorcerer levels. Further feats require these feats as prerequisites, effectively limiting this to mages. Although I appreciated all of the suggestions, I didn't like the manner in which they broke game mechanics and/or balance. Some of them (like adding some verbiage to the feat descriptions for transcription) I partially did, but out of laziness didn't include them here - sorry! The only one I'm still mulling over is whether to makes these class abilities rather than feats in order to restrict their use. I think the prerequisites probably do a good enough job here... This is a good point - the methods I'm using would work perfectly with that approach, and simplify the class. There were niggling details, though, that I felt needed to be solved by making it a seperate class, for example class skills (why do sorcerers get Bluff anyways?) and cost to scribe scrolls. This sounds like a good approach. This idea violates one of the principle axioms behind my initial design: At no point should a mage be able to know more spells that a sorcerer of the same level. (Similarily, no mage should be able to prepare more spells than a wizard of the same level, and no mage should be able to spontaneously cast more spells than a sorcer of the same level). You could take this feat multiple times and get access to higher level spells than a sorcerer of the same level could. I also don't understand where some of your numbers come from: - You have to be a fifth level mage? Why fifth level? - You get to spells as a second level sorcerer. Why second level sorcerer at 5th level? - You can take it multiple times and it goes up by two levels? Why two levels? - Why can't your character master spells at first level like a sorcerer? This doesn't seem balanced and doesn't correspond to a classic wizard or sorcerer at all - it seems contrived and complex. However, the concept of using feats/class abilities and adding them to stock sorcerers or wizards makes a lot of sense. Basically, wizards start out with arcane preparation, arcane transcription, and scribe scroll. Sorcerers start out with spontaneous casting, spell mastery 0 & 1, and spell mastery 2 & 3 (using my initial version of spell mastery). From there they can gain additional feats in order to take on more abilities providing that they meet the prerequisites. One last thing: I noticed that you removed the min Cha prerequisite from improved spontaneous casting. Probably a good idea since no-one would take this feat without a good Int and Cha anyway. Is this why it's been removed? If so, that makes sense to me. [/QUOTE]
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