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<blockquote data-quote="Al" data-source="post: 183166" data-attributes="member: 2486"><p>Not to seem brash, but some of Thanee's suggested feats are no-nos.</p><p></p><p>Greater Spell Penetration? Are you joking? I mean, Spell Penetration is probably a tad over the top but a *second* feat to overcome the SR of those rare creatures which have it. IMC, we have three arcane spellcasters: not one has Spell Penetration.</p><p></p><p>Eschew Materials? Are you honestly suggesting that having to spend a full-round to cast a spell is worth the saving of not having to have a material component pouch? This is a wasted feat.</p><p></p><p>Instead, consider Improved Initiative. Mage-battles often boil down to Initiative, especially at higher-levels.</p><p></p><p>Go easy on metamagic feats: one or two could be handy, but be careful about them due to the full-round requirement. Empower, Maximise and Chain are usually pretty good bets. Definitely take Greater Spell Focus.</p><p></p><p>Prestige Classes: Consider Elemental Savant from Tome and Blood, or perhaps a few levels of Fatespinner. Both are very powerful.</p><p></p><p>As for frontline-sorceror, be careful. Dispel Magic can end your fun and your life. If you're insistent, Dragon Disciple is the way to go, but buffed-frontliners are better suited to combat clerics (divine favour, death ward, divine might, righteous wrath, recitation...). Artillerist is better.</p><p></p><p>Spellswise:</p><p>1st: Magic Missile, Shield, Mage Armour, Expeditious Retreat.</p><p>2nd: Melf's, any buff spells (starting with Eagle's Splendour), GLITTERDUST (often overlooked- blinds in a 10' radius and reveals invisible creatures)</p><p>3rd: Haste, Slow, Blink, Fly, one of Lightning Bolt/Fireball.</p><p>4th: Improved Invisibility, Polymorph Self/Other, Evard's Black Tentacles (overlooked but perfect vs. enemy spellcasters).</p><p>5th: Feeblemind, Dominate, Wall of Force, Cone of Cold</p><p>6th: Disintegrate, Antimagic Shell, Mass Haste, Tenser's Transformation if you're that way inclined</p><p>7th: LIMITED WISH (most useful spell of its level for sorcerors by a LONG way), Prismatic Spray, Teleport w/o Error, Forcecage.</p><p>8th: Horrid Wilting, Otto's Irresistable Dance, Maze, Polymorph Any Object (yes, it supersedes Poly Other, but PO is so powerful at its level that its obsolescence at ultra-level doesn't really matter, and PAO is both a great utility spell and combat spell)</p><p>9th: Time Stop, Imprisonment, Meteor Swarm, Energy Drain, Shapechange. NOT Wish: at 5000XP a hit, you will hardly ever want to cast it.</p></blockquote><p></p>
[QUOTE="Al, post: 183166, member: 2486"] Not to seem brash, but some of Thanee's suggested feats are no-nos. Greater Spell Penetration? Are you joking? I mean, Spell Penetration is probably a tad over the top but a *second* feat to overcome the SR of those rare creatures which have it. IMC, we have three arcane spellcasters: not one has Spell Penetration. Eschew Materials? Are you honestly suggesting that having to spend a full-round to cast a spell is worth the saving of not having to have a material component pouch? This is a wasted feat. Instead, consider Improved Initiative. Mage-battles often boil down to Initiative, especially at higher-levels. Go easy on metamagic feats: one or two could be handy, but be careful about them due to the full-round requirement. Empower, Maximise and Chain are usually pretty good bets. Definitely take Greater Spell Focus. Prestige Classes: Consider Elemental Savant from Tome and Blood, or perhaps a few levels of Fatespinner. Both are very powerful. As for frontline-sorceror, be careful. Dispel Magic can end your fun and your life. If you're insistent, Dragon Disciple is the way to go, but buffed-frontliners are better suited to combat clerics (divine favour, death ward, divine might, righteous wrath, recitation...). Artillerist is better. Spellswise: 1st: Magic Missile, Shield, Mage Armour, Expeditious Retreat. 2nd: Melf's, any buff spells (starting with Eagle's Splendour), GLITTERDUST (often overlooked- blinds in a 10' radius and reveals invisible creatures) 3rd: Haste, Slow, Blink, Fly, one of Lightning Bolt/Fireball. 4th: Improved Invisibility, Polymorph Self/Other, Evard's Black Tentacles (overlooked but perfect vs. enemy spellcasters). 5th: Feeblemind, Dominate, Wall of Force, Cone of Cold 6th: Disintegrate, Antimagic Shell, Mass Haste, Tenser's Transformation if you're that way inclined 7th: LIMITED WISH (most useful spell of its level for sorcerors by a LONG way), Prismatic Spray, Teleport w/o Error, Forcecage. 8th: Horrid Wilting, Otto's Irresistable Dance, Maze, Polymorph Any Object (yes, it supersedes Poly Other, but PO is so powerful at its level that its obsolescence at ultra-level doesn't really matter, and PAO is both a great utility spell and combat spell) 9th: Time Stop, Imprisonment, Meteor Swarm, Energy Drain, Shapechange. NOT Wish: at 5000XP a hit, you will hardly ever want to cast it. [/QUOTE]
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