Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorceor spellselection
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zhure" data-source="post: 183421" data-attributes="member: 308"><p>I think the key to spell selection is map your spells out for at least a few levels. </p><p></p><p>- Don't take spells that will be superseded by higher level versions (Teleport vs Teleport without Error; Invisibility vs Improved Invisibility; Alter Self vs Polymorph Self). You can ignore this if you absolutely want multiple versions of the same spell, so you can tailor which level to use based on circumstance, sort of like a poor man's Heighten.</p><p></p><p>- Don't take spells that will be superseded by higher level situations. (Sleep has a HD limit that quickly passes). You can ignore this rule if you have find a good non-combat use for it (Sleep can knock out low level guards and shopkeepers all the way out to 20th).</p><p></p><p>- Don't take a lot of combat spells. You only need one every other level or so since you can cast on the fly. Ignore this if you're a theme sorcerer and want lots of Summon Monster spells, or lots of Illusions. Very often this leads to redundant spells, which is a problem as mentioned above.</p><p></p><p>- Don't take all spells of the same flavor. Having every fire spell makes for a really cool concept, but when the monster immune to fire eats the cleric, the fighter and the rogue, a fella has to think about his future. You can ignore this if you take Energy Substitution, especially if you take it two or three times.</p><p></p><p>- Don't let anyone tell you what's a stupid spell; that's all subjective. I'm running a Sorcerer with a Sleep spell. For low levels it's a life saver and it'll have the occasional high-level use. It's important to know when you're wasting a spell for flavor or you'll wind up all flavor and no fire.</p><p></p><p>Skills are important, too. I recommend a few skill points spent on Celestial or Infernal, to help issue commands to summoned monsters if you plan on summoning a lot. Bluff, Sense Motive and similar CHA skills are expensive to get because they're cross-class, but you'll get a lot of mileage out of them because they're CHA-based.</p><p></p><p>Hope that helps,</p><p>Greg</p></blockquote><p></p>
[QUOTE="Zhure, post: 183421, member: 308"] I think the key to spell selection is map your spells out for at least a few levels. - Don't take spells that will be superseded by higher level versions (Teleport vs Teleport without Error; Invisibility vs Improved Invisibility; Alter Self vs Polymorph Self). You can ignore this if you absolutely want multiple versions of the same spell, so you can tailor which level to use based on circumstance, sort of like a poor man's Heighten. - Don't take spells that will be superseded by higher level situations. (Sleep has a HD limit that quickly passes). You can ignore this rule if you have find a good non-combat use for it (Sleep can knock out low level guards and shopkeepers all the way out to 20th). - Don't take a lot of combat spells. You only need one every other level or so since you can cast on the fly. Ignore this if you're a theme sorcerer and want lots of Summon Monster spells, or lots of Illusions. Very often this leads to redundant spells, which is a problem as mentioned above. - Don't take all spells of the same flavor. Having every fire spell makes for a really cool concept, but when the monster immune to fire eats the cleric, the fighter and the rogue, a fella has to think about his future. You can ignore this if you take Energy Substitution, especially if you take it two or three times. - Don't let anyone tell you what's a stupid spell; that's all subjective. I'm running a Sorcerer with a Sleep spell. For low levels it's a life saver and it'll have the occasional high-level use. It's important to know when you're wasting a spell for flavor or you'll wind up all flavor and no fire. Skills are important, too. I recommend a few skill points spent on Celestial or Infernal, to help issue commands to summoned monsters if you plan on summoning a lot. Bluff, Sense Motive and similar CHA skills are expensive to get because they're cross-class, but you'll get a lot of mileage out of them because they're CHA-based. Hope that helps, Greg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorceor spellselection
Top