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Sorceor spellselection
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<blockquote data-quote="Macbrea" data-source="post: 183430" data-attributes="member: 1517"><p>Welp, I played a sorceror to 11th in one of our campaigns. And discovered if Melf's can be quite useful. My normal combat against large group with a spell casters went like this.</p><p></p><p>Round 1: </p><p>Casts haste</p><p>Casts Improved invisibility</p><p></p><p>Round 2: </p><p>Cast Melf's acid arrow at spell caster</p><p>Cast Melf's acid arrow at spell caster</p><p></p><p>Round 3: </p><p>Cast Melf's acid arrow at spell caster</p><p>Cast Melf's acid arrow at spell caster</p><p></p><p>Round 4: </p><p>Starts either casting magic missile or lightning bolt to assist party... always trying to get that spell caster in the effect if possible twice per round.</p><p></p><p></p><p>I don't know about you but most spell casters have a problem with DC 10 + 8d4 concentration checks.</p><p></p><p>Just my random thoughts,</p></blockquote><p></p>
[QUOTE="Macbrea, post: 183430, member: 1517"] Welp, I played a sorceror to 11th in one of our campaigns. And discovered if Melf's can be quite useful. My normal combat against large group with a spell casters went like this. Round 1: Casts haste Casts Improved invisibility Round 2: Cast Melf's acid arrow at spell caster Cast Melf's acid arrow at spell caster Round 3: Cast Melf's acid arrow at spell caster Cast Melf's acid arrow at spell caster Round 4: Starts either casting magic missile or lightning bolt to assist party... always trying to get that spell caster in the effect if possible twice per round. I don't know about you but most spell casters have a problem with DC 10 + 8d4 concentration checks. Just my random thoughts, [/QUOTE]
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