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Sorcerer: A racial trait?
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<blockquote data-quote="Liquidsabre" data-source="post: 1492232" data-attributes="member: 15635"><p>Sure, a character with the inborn power of a Sorcerer may very well ignore the calling and instead take levels in rogue or fighter instead. Perfectly fine. Perhaps this Rogue always heard the inner whisperings their whole life but never persued it, their choice. (i.e. players choice of course).</p><p></p><p>Now, this very same character could have instead chosen to heed that calling, and develop their inborn gift, thus becoming a Sorcerer instead (as per Player choice of course). Perhaps the very same character decided to ignore this inner power, considering it the call of a higher power to arcane study and use the mastery of their mind to delve into ancient magical texts to learn magic.</p><p></p><p>It's flavor-text mate. Take what you want and leave the rest when making the character. It's just one of theose explanations to appease the minds f us all to inquisitve gamers who must need ask the question: but where did they get this magical power if not by studyign magical words of power or harnessing ancient mystical secrets? (Thereby horning in on the archetypal Wizard magic casting abilities when introduced in 3.0 )</p><p></p><p>The Base Classes are the D&D standard archetypes and are pretty handy for you typical fantasy game. Of course for the not-so-typical game the house ruels forum is a great place to pick up new base classes and other sundires too. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>Actually, it's quite refreshing. I'd have to say I haven't seen it much before expressed in this way as most of us on the boards here are usually rather steeped in D&D to the point that we don't usually consider the basic conceptual basis (such as base classes) for the game too often. But it does happen.</p><p> </p><p></p><p></p><p>Various Dragon Magazine articles have covered the topic of the source of a Sorcerer's powers (Dragon #280 covered quite alot about Sorcerers when they first came out and later articles further explored their origins such as the Arcane Bloodlines) and many others have voiced their opinions on the subject of the Sorcerer class itself: from Monte Cook's Uneartherd Arcana alternate Sorcerer (way back in 3.0, over 3 years ago) to the multitude of disgruntled folk that have posted their many different variant sorcerers after 3.5 came out.</p><p></p><p>The Sorcerer class is just another Archetypal concept, instead of the studious Wizard who memorizes and cast their spells through years of focused study to the natural wild spell-slinging Sorcerer. The magical blood is just flavor text that is often latched onto and the very same thing could be said about the monk's special mystical abilities, the barbarian's unnatural rage, or the Druid's uncommon connection to all things natural.</p><p></p><p>To sum up: "Where does *insert class* get their <em>powers</em> from?"</p><p></p><p><strong>Barbarian</strong> - Tribal heritage/culture, harsh/wild living</p><p><strong>Cleric </strong> - Divine Source (A Deity)</p><p><strong>Druid </strong> - Divine Source (Nature, could also be a Deity)</p><p><strong>Monk </strong> - Mastery of Mind & Body, transcendence of self, etc.</p><p><strong>Sorcerer </strong> - Magically infused blood as a source of their arcane power</p><p><strong>Wizard </strong> - Study of Arcane words of power and mastery of the mind</p><p></p><p>and so on...</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1492232, member: 15635"] Sure, a character with the inborn power of a Sorcerer may very well ignore the calling and instead take levels in rogue or fighter instead. Perfectly fine. Perhaps this Rogue always heard the inner whisperings their whole life but never persued it, their choice. (i.e. players choice of course). Now, this very same character could have instead chosen to heed that calling, and develop their inborn gift, thus becoming a Sorcerer instead (as per Player choice of course). Perhaps the very same character decided to ignore this inner power, considering it the call of a higher power to arcane study and use the mastery of their mind to delve into ancient magical texts to learn magic. It's flavor-text mate. Take what you want and leave the rest when making the character. It's just one of theose explanations to appease the minds f us all to inquisitve gamers who must need ask the question: but where did they get this magical power if not by studyign magical words of power or harnessing ancient mystical secrets? (Thereby horning in on the archetypal Wizard magic casting abilities when introduced in 3.0 ) The Base Classes are the D&D standard archetypes and are pretty handy for you typical fantasy game. Of course for the not-so-typical game the house ruels forum is a great place to pick up new base classes and other sundires too. ;) Actually, it's quite refreshing. I'd have to say I haven't seen it much before expressed in this way as most of us on the boards here are usually rather steeped in D&D to the point that we don't usually consider the basic conceptual basis (such as base classes) for the game too often. But it does happen. Various Dragon Magazine articles have covered the topic of the source of a Sorcerer's powers (Dragon #280 covered quite alot about Sorcerers when they first came out and later articles further explored their origins such as the Arcane Bloodlines) and many others have voiced their opinions on the subject of the Sorcerer class itself: from Monte Cook's Uneartherd Arcana alternate Sorcerer (way back in 3.0, over 3 years ago) to the multitude of disgruntled folk that have posted their many different variant sorcerers after 3.5 came out. The Sorcerer class is just another Archetypal concept, instead of the studious Wizard who memorizes and cast their spells through years of focused study to the natural wild spell-slinging Sorcerer. The magical blood is just flavor text that is often latched onto and the very same thing could be said about the monk's special mystical abilities, the barbarian's unnatural rage, or the Druid's uncommon connection to all things natural. To sum up: "Where does *insert class* get their [I]powers[/I] from?" [B]Barbarian[/B] - Tribal heritage/culture, harsh/wild living [B]Cleric [/B] - Divine Source (A Deity) [B]Druid [/B] - Divine Source (Nature, could also be a Deity) [B]Monk [/B] - Mastery of Mind & Body, transcendence of self, etc. [B]Sorcerer [/B] - Magically infused blood as a source of their arcane power [B]Wizard [/B] - Study of Arcane words of power and mastery of the mind and so on... [/QUOTE]
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