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Sorcerer and Themes in 4e?
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<blockquote data-quote="Jhaelen" data-source="post: 6222994" data-attributes="member: 46713"><p>Yep, Demonskin Adept sounds nice!</p><p></p><p>Well, with Ninefold Master turning your Dragon Breath into an arcane power, it becomes better than any of the normal encounter powers. When you're using an action point you can use Dragon Breath a second time as a free action, resulting in a pretty amazing nova-round (2x Dragon Breath + 2x AE Encounter/Dailys + Zone/Damage Reflection during opponents' turns). Its level 12 utility sucks, though - must be a theme for sorcerer paragon paths ;-)</p><p></p><p>So, I wasted a feat to replace it with Dragonborn Zeal, which is pretty awesome (it's an immediate interrupt power triggering when your hp are reduced to zero or below, returning you almost back to bloodied with attack and damage bonuses against the enemy that dealt the damage to you).</p><p></p><p>In case you're interested, here's my list of powers and feats (at level 13):</p><p>Feat Utility: Dragonborn Zeal</p><p>Sorcerer Attack 1: Burning Spray</p><p>Sorcerer Attack 1: Explosive Pyre</p><p>Sorcerer Attack 1: Lightning Breath</p><p>Sorcerer Attack 1: Acid Orb</p><p>Sorcerer Utility 2: Dragonflame Mantle</p><p>Sorcerer Attack 3: Flame Spiral</p><p>Templar Attack 5: Glare of Oppression</p><p>Sorcerer Utility 6: Sudden Scales</p><p>Sorcerer Attack 9: Prime the Fire</p><p>Templar Utility 10: Berate the Weak</p><p>Ninefold Master Attack 11: Dragon Aura</p><p>Sorcerer Attack 13: Chains of Fire</p><p></p><p>Level 1: Draconic Spellcaster</p><p>Level 2: Arcane Familiar</p><p>Level 4: Armor Proficiency: Leather</p><p>Level 6: Superior Implement Training (Incendiary dagger)</p><p>Level 11: Sorcerous Vision</p><p>Level 11: Draconic Spellfury</p><p>Level 12: Dragonborn Frenzy</p><p>Level 12: Dragonborn Zeal</p><p></p><p>As you can see, I like powers that either create a zone or deal damage to enemies attacking me. In either case, plenty of stacking bonuses ensure that the enemies will suffer for daring to get close to me. Another theme is boosting my healing surge value - I like to get bloodied to get a boost, then go back to almost full with a single heal.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 6222994, member: 46713"] Yep, Demonskin Adept sounds nice! Well, with Ninefold Master turning your Dragon Breath into an arcane power, it becomes better than any of the normal encounter powers. When you're using an action point you can use Dragon Breath a second time as a free action, resulting in a pretty amazing nova-round (2x Dragon Breath + 2x AE Encounter/Dailys + Zone/Damage Reflection during opponents' turns). Its level 12 utility sucks, though - must be a theme for sorcerer paragon paths ;-) So, I wasted a feat to replace it with Dragonborn Zeal, which is pretty awesome (it's an immediate interrupt power triggering when your hp are reduced to zero or below, returning you almost back to bloodied with attack and damage bonuses against the enemy that dealt the damage to you). In case you're interested, here's my list of powers and feats (at level 13): Feat Utility: Dragonborn Zeal Sorcerer Attack 1: Burning Spray Sorcerer Attack 1: Explosive Pyre Sorcerer Attack 1: Lightning Breath Sorcerer Attack 1: Acid Orb Sorcerer Utility 2: Dragonflame Mantle Sorcerer Attack 3: Flame Spiral Templar Attack 5: Glare of Oppression Sorcerer Utility 6: Sudden Scales Sorcerer Attack 9: Prime the Fire Templar Utility 10: Berate the Weak Ninefold Master Attack 11: Dragon Aura Sorcerer Attack 13: Chains of Fire Level 1: Draconic Spellcaster Level 2: Arcane Familiar Level 4: Armor Proficiency: Leather Level 6: Superior Implement Training (Incendiary dagger) Level 11: Sorcerous Vision Level 11: Draconic Spellfury Level 12: Dragonborn Frenzy Level 12: Dragonborn Zeal As you can see, I like powers that either create a zone or deal damage to enemies attacking me. In either case, plenty of stacking bonuses ensure that the enemies will suffer for daring to get close to me. Another theme is boosting my healing surge value - I like to get bloodied to get a boost, then go back to almost full with a single heal. [/QUOTE]
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