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<blockquote data-quote="Benjamin Olson" data-source="post: 8831829" data-attributes="member: 6988941"><p>Unless the lore of being the "innate magical power" class is going to change I think they should know more spells, in order to support not changing those spells. Not only do I not want to see them become a prepared spell caster (as it seems all casters are at risk of these days), but I was always bothered by the 5e implementation basically requiring Sorcerers to switch out spells at level up. It's one thing to allow the "can change one spell at level up" to let people repair a poor character building choice, it's quite another to make it an integral part of how one is expected to play the character if they want to know more than a single spell of any level above 5th. It always undermined the theme of the class for me that inherited abilities could be swapped.</p><p></p><p>As a general matter of 5e design I also think it was just a bizarre choice to make memorized casters not only have less flexibility, but then also have less total spells prepared at any given time, and Sorcerers got the worst of this line of design. I think they should get the most spells, and be balanced by their lack of flexibility with them.</p><p></p><p>In 5e they are also the victim of one of the single worst design choices: a 1 point per level resource. It's a bad design for the Monk and a worse one for the Sorcerer, who became the most quadratic of all 5e classes. But I don't worry too much about this because I assume both will be switched for something somehow based on the proficiency bonus, since the current design team is madly, head-over-heels in love with the proficiency bonus (I'm pretty sure they spend their spare time writing sonnets about it).</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8831829, member: 6988941"] Unless the lore of being the "innate magical power" class is going to change I think they should know more spells, in order to support not changing those spells. Not only do I not want to see them become a prepared spell caster (as it seems all casters are at risk of these days), but I was always bothered by the 5e implementation basically requiring Sorcerers to switch out spells at level up. It's one thing to allow the "can change one spell at level up" to let people repair a poor character building choice, it's quite another to make it an integral part of how one is expected to play the character if they want to know more than a single spell of any level above 5th. It always undermined the theme of the class for me that inherited abilities could be swapped. As a general matter of 5e design I also think it was just a bizarre choice to make memorized casters not only have less flexibility, but then also have less total spells prepared at any given time, and Sorcerers got the worst of this line of design. I think they should get the most spells, and be balanced by their lack of flexibility with them. In 5e they are also the victim of one of the single worst design choices: a 1 point per level resource. It's a bad design for the Monk and a worse one for the Sorcerer, who became the most quadratic of all 5e classes. But I don't worry too much about this because I assume both will be switched for something somehow based on the proficiency bonus, since the current design team is madly, head-over-heels in love with the proficiency bonus (I'm pretty sure they spend their spare time writing sonnets about it). [/QUOTE]
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