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<blockquote data-quote="Blue" data-source="post: 8831908" data-attributes="member: 20564"><p>What I wouldn't do is move to spell points from slots. We did several playtests with the DMG variant, and invariably the players would use more higher level slots then the spell slot system had, and run through their spell points. And then be either bored and barely useful for a normal adventuring day, or if they can convince others to long rest a lot they instead were much more powerful then the other classes. </p><p></p><p>Even when people saw others running out of points through using high level slots, when they were playing a caster (we ran at several different levels) they ended up doing the same.</p><p></p><p>Basically, spell points let them nova harder then been all of the other casters,a and then be bored. Even if their contribution over the adventuring day balances out with several combats of basically cantrips, <em>it's not fun to play.</em></p></blockquote><p></p>
[QUOTE="Blue, post: 8831908, member: 20564"] What I wouldn't do is move to spell points from slots. We did several playtests with the DMG variant, and invariably the players would use more higher level slots then the spell slot system had, and run through their spell points. And then be either bored and barely useful for a normal adventuring day, or if they can convince others to long rest a lot they instead were much more powerful then the other classes. Even when people saw others running out of points through using high level slots, when they were playing a caster (we ran at several different levels) they ended up doing the same. Basically, spell points let them nova harder then been all of the other casters,a and then be bored. Even if their contribution over the adventuring day balances out with several combats of basically cantrips, [I]it's not fun to play.[/I] [/QUOTE]
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