Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer brainstorm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MechaTarrasque" data-source="post: 8831954" data-attributes="member: 6801226"><p>I would do away with flexible casting and using sorcery points to power subclass features. I would give each subclass the normal 10 bonus spells, but you have to use sorcery points to cast them, and you have to cast them at the lowest level. However, once you spend the sorcery points, you can cast that spell at will for a minute without using spell slots. You can only have one sorcery point spell active at a time. The bonus spells are going to be damage-causing spells (can't have the sorcerer spamming healing spells), but this means you have some more space in your spell list for utility spells.</p><p></p><p>The other thing you could do is make sorcery points tack on some subclass specific effects, probably one effect for damage spells, one for buffing, and one for debuffing. For example, I could see a black dragon origin giving you the ability to add acid damage to any damage spells, a wild magic origin turning you into an ooze when you cast mage armor on yourself, a storm sorcerer casting hex on someone and making them vulnerable to lightning damage while the hex is in place, etc.</p><p></p><p>I wouldn't suggest doing both things, but either direction would give the sorcerer enough distinction from other casters to be worthwhile.</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 8831954, member: 6801226"] I would do away with flexible casting and using sorcery points to power subclass features. I would give each subclass the normal 10 bonus spells, but you have to use sorcery points to cast them, and you have to cast them at the lowest level. However, once you spend the sorcery points, you can cast that spell at will for a minute without using spell slots. You can only have one sorcery point spell active at a time. The bonus spells are going to be damage-causing spells (can't have the sorcerer spamming healing spells), but this means you have some more space in your spell list for utility spells. The other thing you could do is make sorcery points tack on some subclass specific effects, probably one effect for damage spells, one for buffing, and one for debuffing. For example, I could see a black dragon origin giving you the ability to add acid damage to any damage spells, a wild magic origin turning you into an ooze when you cast mage armor on yourself, a storm sorcerer casting hex on someone and making them vulnerable to lightning damage while the hex is in place, etc. I wouldn't suggest doing both things, but either direction would give the sorcerer enough distinction from other casters to be worthwhile. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer brainstorm
Top