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<blockquote data-quote="jgsugden" data-source="post: 7986327" data-attributes="member: 2629"><p>So people rampantly disagreeing can still mean there is clear conventional wisdom? It literally means that there is a generally accepted theory or belief. That is pretty much a consensus - a general agreement between people. Paladin is likely overpowered. However, that does not make sorcerer underpowered. I've played 2 sorcerers. The DMs complained both were overpowered.</p></blockquote><p> Personally, I'd rather not see them get more spells (as metamagic gets more useful the more spells you have); I'd rather see them get more thematic spells, as well as more metamagic purchases and a broader menu of what "metamagic" could be used for. More of a menu of ways to spend sorcery points, similar to what invocations offer to warlocks.</p><p>[/QUOTE]There is room to add another spellcasting class with a different structure, but there is no reason to nuke this version of the sorcerer.</p><p></p><p>All classes in 5E are intended to have limitations. Limitations only matter if they are felt. You feel the limited spell list of the sorcerer <em>a lot</em>. It requires players to be a bit inventive in how they use their spells. That is a feature, not a bug, of the sorcerer. While sorcerer remains a great class to multiclass into for 3 levels to steal the metamagic feats, it is also a great class to play all the way through. </p><p></p><p>People will disagree. I know differing groups of people that complain about the rogue, barbarian, ranger, artificer, monk, fighter, cleric, druid, sorcerer, wizard, and bard - all claiming that a class is underpowered because of reasons that make sense to them. In truth, I can build hyper efficient PCs in any of these classes using RAW. I can also build less efficient, but very fun, versions of these classes that I'd revel in playing for 20 levels. That, inherently, tells me that they are not bad designs.</p><p>[/QUOTE]</p>
[QUOTE="jgsugden, post: 7986327, member: 2629"] So people rampantly disagreeing can still mean there is clear conventional wisdom? It literally means that there is a generally accepted theory or belief. That is pretty much a consensus - a general agreement between people. Paladin is likely overpowered. However, that does not make sorcerer underpowered. I've played 2 sorcerers. The DMs complained both were overpowered.[/quote] Personally, I'd rather not see them get more spells (as metamagic gets more useful the more spells you have); I'd rather see them get more thematic spells, as well as more metamagic purchases and a broader menu of what "metamagic" could be used for. More of a menu of ways to spend sorcery points, similar to what invocations offer to warlocks. [/QUOTE]There is room to add another spellcasting class with a different structure, but there is no reason to nuke this version of the sorcerer. All classes in 5E are intended to have limitations. Limitations only matter if they are felt. You feel the limited spell list of the sorcerer [I]a lot[/I]. It requires players to be a bit inventive in how they use their spells. That is a feature, not a bug, of the sorcerer. While sorcerer remains a great class to multiclass into for 3 levels to steal the metamagic feats, it is also a great class to play all the way through. People will disagree. I know differing groups of people that complain about the rogue, barbarian, ranger, artificer, monk, fighter, cleric, druid, sorcerer, wizard, and bard - all claiming that a class is underpowered because of reasons that make sense to them. In truth, I can build hyper efficient PCs in any of these classes using RAW. I can also build less efficient, but very fun, versions of these classes that I'd revel in playing for 20 levels. That, inherently, tells me that they are not bad designs. [/QUOTE]
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