Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EpicureanDM" data-source="post: 7986702" data-attributes="member: 6996003"><p>Here are the Sorcerer house rules I've collected and used over the years. Hope some of them are helpful.</p><ul> <li data-xf-list-type="ul"><u>Constitution</u> is the primary stat for Sorcerers. Power comes from your blood, not your face.</li> <li data-xf-list-type="ul">Sorcerers can use a free hand as a material component, it emphasizes the power within. Still need verbal and somatic components, still need expendable components if the spell requires them.</li> <li data-xf-list-type="ul"><strong>Use the spell point system from the DMG. Put spell points and sorcery points into the same pool.</strong> We tend to call it the spell pool, but the important thing to remember is that the pool can be used for spells, metamagic, or both. Just one, big, slushy pool.</li> <li data-xf-list-type="ul">All sorcerers know all forms of metamagic once they hit 3rd level. Their <u>access </u>to metamagic is restricted at first and loosens up as they gain levels.<ul> <li data-xf-list-type="ul">You get three metamagic "slots" at 3rd level, which means that you have access to three types at a time. You can swap different forms of metamagic into those slots after each long rest if you wish.</li> <li data-xf-list-type="ul">You get more slots as you gain levels: 1 more at 6th, 2 more at 10th, 1 more at 14th, and the last slot at 17th. So, at 17th, level, sorcerer have access to all eight forms of metamagic at all times.</li> </ul></li> <li data-xf-list-type="ul">All subclasses get some additional spells. Each origin has a list of spells—its origin spells—that you gain at the sorcerer levels noted in the origin description. These spells do not count against your number of sorcerer spells known, and if an origin spell doesn't appear on the sorcerer spell list, the spell is nonetheless a sorcerer spell for you.</li> <li data-xf-list-type="ul">Draconic:<ul> <li data-xf-list-type="ul">Level 1: Command</li> <li data-xf-list-type="ul">Level 3: Dragon's Breath</li> <li data-xf-list-type="ul">Level 5: Fly</li> <li data-xf-list-type="ul">Level 7: Elemental Bane (with poison added as an option)</li> <li data-xf-list-type="ul">Level 9: Dominate Person</li> </ul></li> <li data-xf-list-type="ul">Wild Magic:<ul> <li data-xf-list-type="ul">Level 1: Chaos Bolt</li> <li data-xf-list-type="ul">Level 3: Enlarge/Reduce</li> <li data-xf-list-type="ul">Level 5: Dispel Magic</li> <li data-xf-list-type="ul">Level 7: Polymorph</li> <li data-xf-list-type="ul">Level 9: Reincarnate</li> </ul></li> <li data-xf-list-type="ul">Storm:<ul> <li data-xf-list-type="ul">Level 1: Thunderwave</li> <li data-xf-list-type="ul">Level 3: Shatter</li> <li data-xf-list-type="ul">Level 5: Call Lightning</li> <li data-xf-list-type="ul">Level 7: Storm Sphere</li> <li data-xf-list-type="ul">Level 9: Destructive Wave</li> </ul></li> <li data-xf-list-type="ul">Divine Soul: (Based on alignment, good/neutral/evil)<ul> <li data-xf-list-type="ul">Level 1: (Divine Magic feature)</li> <li data-xf-list-type="ul">Level 3: Lesser Restoration / Spiritual Weapon / Crown of Madness</li> <li data-xf-list-type="ul">Level 5: Revivify / Spirit Guardians / Vampiric Touch</li> <li data-xf-list-type="ul">Level 7: Guardian of Faith / Banishment / Blight</li> <li data-xf-list-type="ul">Level 9: Dawn / Dispel Evil and Good / Insect Plague</li> </ul></li> <li data-xf-list-type="ul">Shadow:<ul> <li data-xf-list-type="ul">Level 1: Bane</li> <li data-xf-list-type="ul">Level 3: Darkvision</li> <li data-xf-list-type="ul">Level 5: Vampiric Touch</li> <li data-xf-list-type="ul">Level 7: Shadow of Moil</li> <li data-xf-list-type="ul">Level 9: Negative Energy Flood</li> </ul></li> <li data-xf-list-type="ul">Stone:<ul> <li data-xf-list-type="ul">Level 1: Earth Tremor</li> <li data-xf-list-type="ul">Level 3: Max's Earthen Grasp</li> <li data-xf-list-type="ul">Level 5: Erupting Earth</li> <li data-xf-list-type="ul">Level 7: Stone Shape</li> <li data-xf-list-type="ul">Level 9: Transmute Rock</li> </ul></li> <li data-xf-list-type="ul">Sea:<ul> <li data-xf-list-type="ul">Level 1: Create or Destroy Water</li> <li data-xf-list-type="ul">Level 3: Misty Step</li> <li data-xf-list-type="ul">Level 5: Tidal Wave</li> <li data-xf-list-type="ul">Level 7: Control Water</li> <li data-xf-list-type="ul">Level 9: Maelstrom</li> </ul></li> <li data-xf-list-type="ul">Phoenix:<ul> <li data-xf-list-type="ul">Level 1: Burning Hands</li> <li data-xf-list-type="ul">Level 3: Flaming Sphere</li> <li data-xf-list-type="ul">Level 5: Revivify</li> <li data-xf-list-type="ul">Level 7: Fire Shield</li> <li data-xf-list-type="ul">Level 9: Raise Dead</li> </ul></li> </ul></blockquote><p></p>
[QUOTE="EpicureanDM, post: 7986702, member: 6996003"] Here are the Sorcerer house rules I've collected and used over the years. Hope some of them are helpful. [LIST] [*][U]Constitution[/U] is the primary stat for Sorcerers. Power comes from your blood, not your face. [*]Sorcerers can use a free hand as a material component, it emphasizes the power within. Still need verbal and somatic components, still need expendable components if the spell requires them. [*][B]Use the spell point system from the DMG. Put spell points and sorcery points into the same pool.[/B] We tend to call it the spell pool, but the important thing to remember is that the pool can be used for spells, metamagic, or both. Just one, big, slushy pool. [*]All sorcerers know all forms of metamagic once they hit 3rd level. Their [U]access [/U]to metamagic is restricted at first and loosens up as they gain levels. [LIST] [*]You get three metamagic "slots" at 3rd level, which means that you have access to three types at a time. You can swap different forms of metamagic into those slots after each long rest if you wish. [*]You get more slots as you gain levels: 1 more at 6th, 2 more at 10th, 1 more at 14th, and the last slot at 17th. So, at 17th, level, sorcerer have access to all eight forms of metamagic at all times. [/LIST] [*]All subclasses get some additional spells. Each origin has a list of spells—its origin spells—that you gain at the sorcerer levels noted in the origin description. These spells do not count against your number of sorcerer spells known, and if an origin spell doesn't appear on the sorcerer spell list, the spell is nonetheless a sorcerer spell for you. [*]Draconic: [LIST] [*]Level 1: Command [*]Level 3: Dragon's Breath [*]Level 5: Fly [*]Level 7: Elemental Bane (with poison added as an option) [*]Level 9: Dominate Person [/LIST] [*]Wild Magic: [LIST] [*]Level 1: Chaos Bolt [*]Level 3: Enlarge/Reduce [*]Level 5: Dispel Magic [*]Level 7: Polymorph [*]Level 9: Reincarnate [/LIST] [*]Storm: [LIST] [*]Level 1: Thunderwave [*]Level 3: Shatter [*]Level 5: Call Lightning [*]Level 7: Storm Sphere [*]Level 9: Destructive Wave [/LIST] [*]Divine Soul: (Based on alignment, good/neutral/evil) [LIST] [*]Level 1: (Divine Magic feature) [*]Level 3: Lesser Restoration / Spiritual Weapon / Crown of Madness [*]Level 5: Revivify / Spirit Guardians / Vampiric Touch [*]Level 7: Guardian of Faith / Banishment / Blight [*]Level 9: Dawn / Dispel Evil and Good / Insect Plague [/LIST] [*]Shadow: [LIST] [*]Level 1: Bane [*]Level 3: Darkvision [*]Level 5: Vampiric Touch [*]Level 7: Shadow of Moil [*]Level 9: Negative Energy Flood [/LIST] [*]Stone: [LIST] [*]Level 1: Earth Tremor [*]Level 3: Max's Earthen Grasp [*]Level 5: Erupting Earth [*]Level 7: Stone Shape [*]Level 9: Transmute Rock [/LIST] [*]Sea: [LIST] [*]Level 1: Create or Destroy Water [*]Level 3: Misty Step [*]Level 5: Tidal Wave [*]Level 7: Control Water [*]Level 9: Maelstrom [/LIST] [*]Phoenix: [LIST] [*]Level 1: Burning Hands [*]Level 3: Flaming Sphere [*]Level 5: Revivify [*]Level 7: Fire Shield [*]Level 9: Raise Dead [/LIST] [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Changes
Top