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<blockquote data-quote="Todd Roybark" data-source="post: 7986718" data-attributes="member: 6920677"><p>This is an ancillary issue, so not trying to thread jack, (and constantly quote R.E...damnit man stop raising interesting points! <img class="smilie smilie--emoji" alt="😄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f604.png" title="Grinning face with smiling eyes :smile:" data-shortname=":smile:" loading="lazy" width="64" height="64" />), I feel the opposite.</p><p></p><p>The multiple, different “power timers” is actually the worst aspect of 5E, in my opinion.</p><p></p><p>Now ‘Worst’ in 5e, means inconvenient...as the party now has to negotiate within itself, what rest type to use:</p><p>The Bard and Barbarian want to long rest because they are out of spells and rage uses, the Fighter and Monk want a short rest...cause that is all they need, and the Rogues just wants a Druid to cast pre-errata Healing Spirit, <em>because Rogues don’t rest</em>....they just need Red Bull...err Healing Potions.</p><p></p><p>I hate it when on encounter 2-3 of a scripted adventuring day, dice roll swingy, or somebody goes <em>crazy</em> with the cheesewiz and uses too many spell slots ......</p><p>........and now the debate of “ Hut or Suck ( it up) happens”.</p><p></p><p>4e in it’s Daily/Encounter/ At Will format had the best balance.</p><p></p><p>At least with the 5MWD, all classes can Nova and shine. Sure Endurance slog setups with no resting is fine once in awhile. I’m tired of the Rogue feeling great on encounter 7 of the day, and the rest of the group is lowkey dissatisfied.</p><p></p><p>A Sorcerer in tier 1 can suck it up....4 Cantrips is nice. At higher tiers I am not so sure. Converting all of one’s spells into Fireballs or Sickening Radiance , means you are playing the 5e equivalent of an animated 3e Wand.</p><p></p><p>Sorcerers either appeal to those that feel other spell casting classes <em>do not adequately</em> represent the “I <em>am</em> Magic” theme, or those players whom want the challenge of a class with a handicap, (handicap meant in golf terms, not Able-ist terms).</p><p></p><p>Personally I favor a radical redesign of the class. Something on the order of 1/2 caster status similar to the Artificer, (including preparing from the entire list of very limited spells), to represent sorcerers being a general magic autodidact.</p><p></p><p>The Big, Themed 1-9th spells should come from the Subclass, either through Font of Magic or from something like Mystic Arcaneum.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7986718, member: 6920677"] This is an ancillary issue, so not trying to thread jack, (and constantly quote R.E...damnit man stop raising interesting points! 😄), I feel the opposite. The multiple, different “power timers” is actually the worst aspect of 5E, in my opinion. Now ‘Worst’ in 5e, means inconvenient...as the party now has to negotiate within itself, what rest type to use: The Bard and Barbarian want to long rest because they are out of spells and rage uses, the Fighter and Monk want a short rest...cause that is all they need, and the Rogues just wants a Druid to cast pre-errata Healing Spirit, [I]because Rogues don’t rest[/I]....they just need Red Bull...err Healing Potions. I hate it when on encounter 2-3 of a scripted adventuring day, dice roll swingy, or somebody goes [I]crazy[/I] with the cheesewiz and uses too many spell slots ...... ........and now the debate of “ Hut or Suck ( it up) happens”. 4e in it’s Daily/Encounter/ At Will format had the best balance. At least with the 5MWD, all classes can Nova and shine. Sure Endurance slog setups with no resting is fine once in awhile. I’m tired of the Rogue feeling great on encounter 7 of the day, and the rest of the group is lowkey dissatisfied. A Sorcerer in tier 1 can suck it up....4 Cantrips is nice. At higher tiers I am not so sure. Converting all of one’s spells into Fireballs or Sickening Radiance , means you are playing the 5e equivalent of an animated 3e Wand. Sorcerers either appeal to those that feel other spell casting classes [I]do not adequately[/I] represent the “I [I]am[/I] Magic” theme, or those players whom want the challenge of a class with a handicap, (handicap meant in golf terms, not Able-ist terms). Personally I favor a radical redesign of the class. Something on the order of 1/2 caster status similar to the Artificer, (including preparing from the entire list of very limited spells), to represent sorcerers being a general magic autodidact. The Big, Themed 1-9th spells should come from the Subclass, either through Font of Magic or from something like Mystic Arcaneum. [/QUOTE]
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