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<blockquote data-quote="KnightGwen" data-source="post: 7987054" data-attributes="member: 7024283"><p>Really enjoying this discussion, it always intrigues me to see how people change the Sorcerer, given the relatively low satisfaction among players.</p><p></p><p>I've compiled some homebrews that I think would be terrific additions to the game, based on the things players are generally dissatisfied with, namely:</p><ol> <li data-xf-list-type="ol">Sorcerers feel like an underwhelming class choice for a player <ol> <li data-xf-list-type="ol"><s>Sorcerers don't feel underpowered, they feel under </s><strong><s>underwhelming</s></strong></li> </ol></li> <li data-xf-list-type="ol">Flavour text does not match reality in play</li> <li data-xf-list-type="ol">Too few spells known (max 15)</li> <li data-xf-list-type="ol">Too few sorcery points (max 20)</li> <li data-xf-list-type="ol">Too few metamagics (max 4)</li> <li data-xf-list-type="ol">Severely limited class spell list</li> <li data-xf-list-type="ol">Unappealing class Capstone</li> </ol><p>I personally don't think the sub-classes themselves are the issue, most of these problems seem to stem from the main class features. You can definitely add stuff to sub-classes (like additional, unique spells) to alleviate an issue you're having, but I thought it more straightforward to change the class itself, rather than fiddle around with each sub-class.</p><p></p><p>So, my proposed changes are, in no particular order:</p><p></p><ul> <li data-xf-list-type="ul"><strong><u>Sorcerous Component</u></strong><u>:</u> You are your own spellcasting focus, only requiring materials to cast a spell if there is an indicated cost. You must still have a free hand during casting to perform the somatic components. <strong><span style="color: rgb(44, 130, 201)">Addresses Issue 1 & 2</span></strong></li> <li data-xf-list-type="ul"><strong><u>Increased Sorcery Points:</u></strong> Your sorcery points equals your Sorcerer level + your Constitution modifier (minimum +1). <strong><span style="color: rgb(44, 130, 201)">Addresses Issue 1 & 4</span></strong></li> <li data-xf-list-type="ul"><strong><u>Increased Metamagics:</u></strong> You gain 3 Metamagics at 3rd level. You gain another two at 10th and 17th level each. <strong><span style="color: rgb(44, 130, 201)">Addresses Issue 1 & 5</span></strong></li> <li data-xf-list-type="ul"><strong><u>Metamagic Versatility:</u></strong> You may exchange one Metamagic you know, for another you don't, whenever you finish a long rest. <strong><span style="color: rgb(44, 130, 201)">Addresses Issue 5</span></strong></li> <li data-xf-list-type="ul"><strong><u>Master of Elements:</u> </strong>"Elemental Spell" Metamagic (from UA) becomes a Font of Magic Option (so all sorcerers can use it), which upgrades to include all damage types when you hit level 15. <strong><span style="color: rgb(44, 130, 201)">Addresses Issue 2</span></strong></li> <li data-xf-list-type="ul"><strong><u>Sorcerous Insight:</u> </strong>At level 11, and again at level 20, you may pick one of the following classes: Bard, Cleric, Druid or Wizard. <strong><span style="color: rgb(44, 130, 201)">Addresses Issue 1, 2, 3, 6 & 7.</span></strong><ul> <li data-xf-list-type="ul">You may pick a number of spells equal to your Constitution modifier (minimum +1) from each of the chosen classes' spell lists.</li> <li data-xf-list-type="ul">These spells do not count against your number of spells known,</li> <li data-xf-list-type="ul">These spells <strong>cannot </strong>have Metamagics applied to them. In all other aspects, they are sorcerer spells for you.</li> <li data-xf-list-type="ul">The chosen spells must be of a level you can cast, and you use spell slots as normal to cast them</li> <li data-xf-list-type="ul">You can spend 8 hours of uninterrupted meditation to exchange one spell for another from the same class list.</li> </ul></li> <li data-xf-list-type="ul"><strong><u>Archsorcerer (Capstone):</u> </strong>At level 20, you regain half your expended sorcery points (rounded down) on a short rest. <strong><span style="color: rgb(44, 130, 201)">Addresses </span></strong><span style="color: rgb(44, 130, 201)"><strong>Issues 4 & 7</strong></span></li> <li data-xf-list-type="ul"><strong><u>Archsorcerer (Capstone):</u> </strong>At level 20, you may expend 20 sorcery points to re-create an expended 9th level spell slot. You may not use this feature again until you finish a long rest. <strong><span style="color: rgb(44, 130, 201)">Addresses Issue 7</span></strong></li> </ul><p>I don't think any of the above is a game-breaker, and goes a long way to making the sorcerer feel like their own fleshed out class. I'm super interested to get some feedback!</p><p></p><p>EDIT: Amended point #1</p></blockquote><p></p>
[QUOTE="KnightGwen, post: 7987054, member: 7024283"] Really enjoying this discussion, it always intrigues me to see how people change the Sorcerer, given the relatively low satisfaction among players. I've compiled some homebrews that I think would be terrific additions to the game, based on the things players are generally dissatisfied with, namely: [LIST=1] [*]Sorcerers feel like an underwhelming class choice for a player [S][/S] [LIST=1] [*][S]Sorcerers don't feel underpowered, they feel under [/S][B][S]underwhelming[/S][/B] [/LIST] [*]Flavour text does not match reality in play [*]Too few spells known (max 15) [*]Too few sorcery points (max 20) [*]Too few metamagics (max 4) [*]Severely limited class spell list [*]Unappealing class Capstone [/LIST] I personally don't think the sub-classes themselves are the issue, most of these problems seem to stem from the main class features. You can definitely add stuff to sub-classes (like additional, unique spells) to alleviate an issue you're having, but I thought it more straightforward to change the class itself, rather than fiddle around with each sub-class. So, my proposed changes are, in no particular order: [LIST] [*][B][U]Sorcerous Component[/U][/B][U]:[/U] You are your own spellcasting focus, only requiring materials to cast a spell if there is an indicated cost. You must still have a free hand during casting to perform the somatic components. [B][COLOR=rgb(44, 130, 201)]Addresses Issue 1 & 2[/COLOR][/B] [*][B][U]Increased Sorcery Points:[/U][/B] Your sorcery points equals your Sorcerer level + your Constitution modifier (minimum +1). [B][COLOR=rgb(44, 130, 201)]Addresses Issue 1 & 4[/COLOR][/B] [*][B][U]Increased Metamagics:[/U][/B] You gain 3 Metamagics at 3rd level. You gain another two at 10th and 17th level each. [B][COLOR=rgb(44, 130, 201)]Addresses Issue 1 & 5[/COLOR][/B] [*][B][U]Metamagic Versatility:[/U][/B] You may exchange one Metamagic you know, for another you don't, whenever you finish a long rest. [B][COLOR=rgb(44, 130, 201)]Addresses Issue 5[/COLOR][/B] [*][B][U]Master of Elements:[/U] [/B]"Elemental Spell" Metamagic (from UA) becomes a Font of Magic Option (so all sorcerers can use it), which upgrades to include all damage types when you hit level 15. [B][COLOR=rgb(44, 130, 201)]Addresses Issue 2[/COLOR][/B] [*][B][U]Sorcerous Insight:[/U] [/B]At level 11, and again at level 20, you may pick one of the following classes: Bard, Cleric, Druid or Wizard. [B][COLOR=rgb(44, 130, 201)]Addresses Issue 1, 2, 3, 6 & 7.[/COLOR][/B] [LIST] [*]You may pick a number of spells equal to your Constitution modifier (minimum +1) from each of the chosen classes' spell lists. [*]These spells do not count against your number of spells known, [*]These spells [B]cannot [/B]have Metamagics applied to them. In all other aspects, they are sorcerer spells for you. [*]The chosen spells must be of a level you can cast, and you use spell slots as normal to cast them [*]You can spend 8 hours of uninterrupted meditation to exchange one spell for another from the same class list. [/LIST] [*][B][U]Archsorcerer (Capstone):[/U] [/B]At level 20, you regain half your expended sorcery points (rounded down) on a short rest. [B][COLOR=rgb(44, 130, 201)]Addresses [/COLOR][/B][COLOR=rgb(44, 130, 201)][B]Issues 4 & 7[/B][/COLOR] [*][B][U]Archsorcerer (Capstone):[/U] [/B]At level 20, you may expend 20 sorcery points to re-create an expended 9th level spell slot. You may not use this feature again until you finish a long rest. [B][COLOR=rgb(44, 130, 201)]Addresses Issue 7[/COLOR][/B] [/LIST] I don't think any of the above is a game-breaker, and goes a long way to making the sorcerer feel like their own fleshed out class. I'm super interested to get some feedback! EDIT: Amended point #1 [/QUOTE]
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