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<blockquote data-quote="GlassJaw" data-source="post: 7987215" data-attributes="member: 22103"><p>Agreed.</p><p></p><p>While I do think the sorcerer needs a bit of a power boost, that's certainly not the biggest problem with the class. The biggest problem is that the sorcerer is generic and bland. The mechanics don't fit the fluff at all.</p><p></p><p>The sorcerer needs an overhaul. It needs mechanics that evoke the feel of magic running through its veins. I like to think of sorcerers as comic book mutants. They also need a clear differentiation from wizards and warlocks. Metamagic is a start but not enough.</p><p></p><p>A spell point pool immediately give the feel of a well of power at your disposal. You can go nova but can quickly "drain" yourself of power. </p><p></p><p>Metamagics are great to evoke the feel of shaping and altering your power as you desire. But the system needs to be expanded. One of the best ideas I've seen is to tie new metamagics to the subclasses. That makes the subclasses much more unique.</p><p></p><p>The sorcerer also needs an "overcharge" ability: push yourself at the cost of your health (hit points, Hit Dice, exhaustion, etc). I also like the idea of a "sense magic" ability, sort of like a limited use detect magic ability.</p><p></p><p>I would create multiple spell lists - one for each origin - and have them be highly thematic and specific.</p><p></p><p>For bonus points, a system like the warlock's invocations would also serve the sorcerer well.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7987215, member: 22103"] Agreed. While I do think the sorcerer needs a bit of a power boost, that's certainly not the biggest problem with the class. The biggest problem is that the sorcerer is generic and bland. The mechanics don't fit the fluff at all. The sorcerer needs an overhaul. It needs mechanics that evoke the feel of magic running through its veins. I like to think of sorcerers as comic book mutants. They also need a clear differentiation from wizards and warlocks. Metamagic is a start but not enough. A spell point pool immediately give the feel of a well of power at your disposal. You can go nova but can quickly "drain" yourself of power. Metamagics are great to evoke the feel of shaping and altering your power as you desire. But the system needs to be expanded. One of the best ideas I've seen is to tie new metamagics to the subclasses. That makes the subclasses much more unique. The sorcerer also needs an "overcharge" ability: push yourself at the cost of your health (hit points, Hit Dice, exhaustion, etc). I also like the idea of a "sense magic" ability, sort of like a limited use detect magic ability. I would create multiple spell lists - one for each origin - and have them be highly thematic and specific. For bonus points, a system like the warlock's invocations would also serve the sorcerer well. [/QUOTE]
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