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<blockquote data-quote="KnightGwen" data-source="post: 7987985" data-attributes="member: 7024283"><p>Hmm, good points! Definitely should have been more clear with what I meant in point #1. Whoopsie!</p><p></p><p><strong>Underwhelming: </strong>The overall issues with sorcerers seems to be with how dull they are. The unique things they do have don't make them as appealing as other spellcasters, due to the limited access you get to them. In most ways, they come across as a worse version of a wizard. Sorcerers definitely have some neat tricks, but they don't make up for the excessive limitations they also have.</p><p></p><p><strong>Underpowered: </strong>With access to Quickened Fireballs, Twinned Hastes and on-the-fly spell slots, sorcerers CAN be amazing in combat, able to nova right along with Paladins. The only problem with this is that, to be that effective in combat, a sorceress will need to stifle her desire for other, more utilitarian spells. Basically a sorcerer needs to lean towards optimisation to not feel lacking in a fight. Which sucks, because you need to sacrifice fun, flavour and individuality in your choices. A powerful sorcerer will look very similar to another powerful sorcerer, but the same is less true of wizards.</p><p></p><p>I feel my listed changes will encourage more fun choices and individuality, so I don't mind if there is also a power increase. Also, my feeling is that all class Capstones should be <strong>MIGHTY</strong></p><p></p><p>To that end, I'll revise point #1</p><ol> <li data-xf-list-type="ol">Sorcerers feel like an underwhelming class choice for a player</li> </ol></blockquote><p></p>
[QUOTE="KnightGwen, post: 7987985, member: 7024283"] Hmm, good points! Definitely should have been more clear with what I meant in point #1. Whoopsie! [B]Underwhelming: [/B]The overall issues with sorcerers seems to be with how dull they are. The unique things they do have don't make them as appealing as other spellcasters, due to the limited access you get to them. In most ways, they come across as a worse version of a wizard. Sorcerers definitely have some neat tricks, but they don't make up for the excessive limitations they also have. [B]Underpowered: [/B]With access to Quickened Fireballs, Twinned Hastes and on-the-fly spell slots, sorcerers CAN be amazing in combat, able to nova right along with Paladins. The only problem with this is that, to be that effective in combat, a sorceress will need to stifle her desire for other, more utilitarian spells. Basically a sorcerer needs to lean towards optimisation to not feel lacking in a fight. Which sucks, because you need to sacrifice fun, flavour and individuality in your choices. A powerful sorcerer will look very similar to another powerful sorcerer, but the same is less true of wizards. I feel my listed changes will encourage more fun choices and individuality, so I don't mind if there is also a power increase. Also, my feeling is that all class Capstones should be [B]MIGHTY[/B] To that end, I'll revise point #1 [LIST=1] [*]Sorcerers feel like an underwhelming class choice for a player [/LIST] [/QUOTE]
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