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<blockquote data-quote="KnightGwen" data-source="post: 7992594" data-attributes="member: 7024283"><p>[USER=6801328]@Elfcrusher[/USER] I don’t think there’s going to be one perfect answer to this. I guess it boils down to what you personally have issues with to what homebrews you’ll gravitate towards. </p><p>My thinking is always towards minor(ish) adjustments to the existing core class, as at least all the subclasses are affected somewhat equally. Changing every subclass will get really messy, really quickly. </p><p>[USER=6988941]@Benjamin Olson[/USER] From what I can see, there isn’t an exact consensus on how the Sorcerer misses the mark, lore wise. Only that is definitely does. My feelings on sorcerers are twofold:</p><ol> <li data-xf-list-type="ol">Sorcerers are innately magical. As such, they;</li> <li data-xf-list-type="ol">Can do things with magic that no other caster could dream of.</li> </ol><p>Unfortunately these are poorly realised in gameplay. Other than their subclasses being referred to as “bloodlines”, there’s nothing that makes sorcerers feel like innate magic users. Metamagics technically mean they can use magic uniquely, but the overall rigidity of them and limited ability to interact with them makes it a pretty hollow attempt at uniqueness. </p><p>My feeling was always that a sorcerer should be something like an Avatar, master of elements, type class. A Wizard might need both Ray of Frost and Firebolt as cantrips, just in case a situation calls for one or the other. A Sorcerer only needs Firebolt, as she can change it to Icebolt, Thunderbolt or Psychicbolt whenever she likes. </p><p>That’s what a sorcerer should be. Limited where a wizard is flexible, and flexible where a wizard is limited. Equal, but opposite. The current sorcerer doesn’t feel like that at all. To me anyway.</p></blockquote><p></p>
[QUOTE="KnightGwen, post: 7992594, member: 7024283"] [USER=6801328]@Elfcrusher[/USER] I don’t think there’s going to be one perfect answer to this. I guess it boils down to what you personally have issues with to what homebrews you’ll gravitate towards. My thinking is always towards minor(ish) adjustments to the existing core class, as at least all the subclasses are affected somewhat equally. Changing every subclass will get really messy, really quickly. [USER=6988941]@Benjamin Olson[/USER] From what I can see, there isn’t an exact consensus on how the Sorcerer misses the mark, lore wise. Only that is definitely does. My feelings on sorcerers are twofold: [LIST=1] [*]Sorcerers are innately magical. As such, they; [*]Can do things with magic that no other caster could dream of. [/LIST] Unfortunately these are poorly realised in gameplay. Other than their subclasses being referred to as “bloodlines”, there’s nothing that makes sorcerers feel like innate magic users. Metamagics technically mean they can use magic uniquely, but the overall rigidity of them and limited ability to interact with them makes it a pretty hollow attempt at uniqueness. My feeling was always that a sorcerer should be something like an Avatar, master of elements, type class. A Wizard might need both Ray of Frost and Firebolt as cantrips, just in case a situation calls for one or the other. A Sorcerer only needs Firebolt, as she can change it to Icebolt, Thunderbolt or Psychicbolt whenever she likes. That’s what a sorcerer should be. Limited where a wizard is flexible, and flexible where a wizard is limited. Equal, but opposite. The current sorcerer doesn’t feel like that at all. To me anyway. [/QUOTE]
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