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<blockquote data-quote="Var" data-source="post: 7993974" data-attributes="member: 7022819"><p>This is widely known under the terms "cherry picking" or "out of context" just in case you didn't intend to appear like that came across.</p><p></p><p>"Hey my friend wanted a low WIS low INT caster" just makes me scratch my head more about how your friend has value as an example.</p><p></p><p>Dismissing the Sorcerer's ability to cheat both Action economy and some of the limitations on higher level spell slots isn't gonna work so well if you're trying to build an argument about the base Sorcerer being "not okay". Whatever that means. Mechanically weak? Far from it. You're less versatile and that can get boring pretty quick, but you can cast twice as many twinnable Spells than other Full casters of the same level at your higherst Spellslot. You're not going to last longer than the Wizard, but he doesn't have the option to blow a huge amount of resources whenever he wants to.</p><p>All Sorcerers are mechanically powerful, but end up limited in comparison. It gets boring if you already played a Draconic Sorcerer now roll a Wild Magic one and end up using 90% of the same spells because there flat out isn't that much of a choice if you're trying to be somewhat efficient.</p><p>DS expanding the spell options by an entire class worth of choices, while having better subclass features and also ignoring the Arcane caster limitation of "no healing" is a problem the same way Hexblade is. It's more options than the sum of it's parts, while even the parts alone are better than the other subclass features.</p><p>Most other classes have fairly nice options across multiple subclasses and a dud or two. Purple Dragon Knight, Beastmaster, Assassin (after you reread Surprise rules and figure out it doesn't mix well mechanically with party play), etc.</p><p>There aren't a lot of classes where one single subclass is flat out better than everything else 90% of the time, the only other offender really is, again, Hexblade. Other Warlock options are however far from boring and they don't play very similar to each other. Same for the dud subclasses, they might not be mechanically impressive, but at least they have variety in how they play in a campaign.</p><p></p><p>Sorcerers other than DS have about the worst internal subclass diversity, build diversity and incentive to try out several of them rather than moving on to something interesting like a Whisper's Bard or Bladesinger Wizard. Even the Divine Soul is fairly boring compared to the diversity other classes have internally.</p></blockquote><p></p>
[QUOTE="Var, post: 7993974, member: 7022819"] This is widely known under the terms "cherry picking" or "out of context" just in case you didn't intend to appear like that came across. "Hey my friend wanted a low WIS low INT caster" just makes me scratch my head more about how your friend has value as an example. Dismissing the Sorcerer's ability to cheat both Action economy and some of the limitations on higher level spell slots isn't gonna work so well if you're trying to build an argument about the base Sorcerer being "not okay". Whatever that means. Mechanically weak? Far from it. You're less versatile and that can get boring pretty quick, but you can cast twice as many twinnable Spells than other Full casters of the same level at your higherst Spellslot. You're not going to last longer than the Wizard, but he doesn't have the option to blow a huge amount of resources whenever he wants to. All Sorcerers are mechanically powerful, but end up limited in comparison. It gets boring if you already played a Draconic Sorcerer now roll a Wild Magic one and end up using 90% of the same spells because there flat out isn't that much of a choice if you're trying to be somewhat efficient. DS expanding the spell options by an entire class worth of choices, while having better subclass features and also ignoring the Arcane caster limitation of "no healing" is a problem the same way Hexblade is. It's more options than the sum of it's parts, while even the parts alone are better than the other subclass features. Most other classes have fairly nice options across multiple subclasses and a dud or two. Purple Dragon Knight, Beastmaster, Assassin (after you reread Surprise rules and figure out it doesn't mix well mechanically with party play), etc. There aren't a lot of classes where one single subclass is flat out better than everything else 90% of the time, the only other offender really is, again, Hexblade. Other Warlock options are however far from boring and they don't play very similar to each other. Same for the dud subclasses, they might not be mechanically impressive, but at least they have variety in how they play in a campaign. Sorcerers other than DS have about the worst internal subclass diversity, build diversity and incentive to try out several of them rather than moving on to something interesting like a Whisper's Bard or Bladesinger Wizard. Even the Divine Soul is fairly boring compared to the diversity other classes have internally. [/QUOTE]
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