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<blockquote data-quote="KnightGwen" data-source="post: 7997645" data-attributes="member: 7024283"><p>I’ve thought of a thing for the main class that fits the idea that sorcerers are a “just because” kind of spell caster.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>Sorcerous Affinity:</strong> After witnessing any spell being cast, you may attempt to replicate the spell yourself. The spell must be of a level for which you have spell slots in order to replicate. Make a Charisma saving throw (DC = 15 + Spell Level). <em>Success is automatic if the spell is from the sorcerer spell list. </em></p><ul> <li data-xf-list-type="ul"><u>Success</u>: You may now cast this spell as if it were a sorcerer spell. </li> <li data-xf-list-type="ul"><u>Failure</u>: You must witness a casting of this spell again before you may make another attempt. </li> </ul><p>Succeed or fail, you may only make one attempt per long rest. Metamagics may not be applied to spells gained with this feature. Spells gained in this way do not count against your number of spells known. You may have a number of these spells equal to half your Sorcerer level, rounded down.</p><p></p><p>[HR][/HR]</p><p></p><p>I like this, as it scales well, fills in the gaps in the sorcerer's repertoire, gives them more spells known and totally fits with the lore. Also gives Sorcerers an incentive to track down spell scrolls, make friends with other spellcasters, provoke spell slinging bad-guys. You can totally work this with character backstories, subclasses and long-term goals as well. Maybe lower the DC for certain spells with certain subclasses, make it easier to fill out your wishlist.</p></blockquote><p></p>
[QUOTE="KnightGwen, post: 7997645, member: 7024283"] I’ve thought of a thing for the main class that fits the idea that sorcerers are a “just because” kind of spell caster. [HR][/HR] [B]Sorcerous Affinity:[/B] After witnessing any spell being cast, you may attempt to replicate the spell yourself. The spell must be of a level for which you have spell slots in order to replicate. Make a Charisma saving throw (DC = 15 + Spell Level). [I]Success is automatic if the spell is from the sorcerer spell list. [/I] [LIST] [*][U]Success[/U]: You may now cast this spell as if it were a sorcerer spell. [*][U]Failure[/U]: You must witness a casting of this spell again before you may make another attempt. [/LIST] Succeed or fail, you may only make one attempt per long rest. Metamagics may not be applied to spells gained with this feature. Spells gained in this way do not count against your number of spells known. You may have a number of these spells equal to half your Sorcerer level, rounded down. [HR][/HR] I like this, as it scales well, fills in the gaps in the sorcerer's repertoire, gives them more spells known and totally fits with the lore. Also gives Sorcerers an incentive to track down spell scrolls, make friends with other spellcasters, provoke spell slinging bad-guys. You can totally work this with character backstories, subclasses and long-term goals as well. Maybe lower the DC for certain spells with certain subclasses, make it easier to fill out your wishlist. [/QUOTE]
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