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<blockquote data-quote="Guest 6801328" data-source="post: 7998443"><p>It occurs to me that there's one possibly obvious change that I haven't seen (which may simply be because I haven't seen it): the sorcerer's magic is supposed to be "innate" so why not use...innate spellcasting? </p><p></p><p>That is, instead of having slots per level long rest, you have specific spells that you can cast x times per long rest. The basic trade-off is that you'd get more overall spells per long rest, but fewer spells. And since the "slots" aren't polymorphic, you can't spend unused slots on other spells. However, you could still convert slots to sorcery points and then spend them on spells.</p><p></p><p>At higher levels you could turn favorite spells into short rest refresh, and eventually (like the Wizard) At Will.</p><p></p><p>So maybe at 1st level instead of 4 slots, you get 3 uses of 1 spell, and 2 uses of another.</p><p></p><p>The most awkward thing about this is that I think it requires a big table, with a column for each spell you know. (Each time you level up you'd still be allowed to unlearn one and learn a new one, and (or?) be allowed to swap two spells of the same level between columns.)</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7998443"] It occurs to me that there's one possibly obvious change that I haven't seen (which may simply be because I haven't seen it): the sorcerer's magic is supposed to be "innate" so why not use...innate spellcasting? That is, instead of having slots per level long rest, you have specific spells that you can cast x times per long rest. The basic trade-off is that you'd get more overall spells per long rest, but fewer spells. And since the "slots" aren't polymorphic, you can't spend unused slots on other spells. However, you could still convert slots to sorcery points and then spend them on spells. At higher levels you could turn favorite spells into short rest refresh, and eventually (like the Wizard) At Will. So maybe at 1st level instead of 4 slots, you get 3 uses of 1 spell, and 2 uses of another. The most awkward thing about this is that I think it requires a big table, with a column for each spell you know. (Each time you level up you'd still be allowed to unlearn one and learn a new one, and (or?) be allowed to swap two spells of the same level between columns.) [/QUOTE]
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