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<blockquote data-quote="Redwizard007" data-source="post: 8001372" data-attributes="member: 7024098"><p>Does it use their resources? Sure. Is it a great advantage of the class? OMFG yes! IMO its actually one of the best metamagics, especially for multi-class sorcerers. Want to gish? This is the best way to cast and attack in the same turn. Want to disengage and cast? Bingo. Some mook still standing after your fireball? Quickened EB should take care of that. Feel like abusing Witchbolt/Eyebite/Sunbeam/Call Lightning/etc cast it quickened and use your action to activate it again, or use your action to use (not cast) Whirlwind or Telekinesis and then destroy your enemies with something requiring a Dex save (quickened Disintegrate for one.) On top of all that we have the lowly cantrips that you mentioned. Note that they key off of character level. That means that a multi class sorcerer deals just as much damage as a single class sorcerer and 1d10 per tier is nothing to sneeze at.</p><p></p><p>I maintain that the sorcerer doesn't need a power boost like more sorcery points. It <em>wants</em> some bonus spells that tie into its theme but it doesn't really need that either. It also really wants the ability to reskin damage types, but again can be incredibly useful without them. All it needs are ways to differentiate one sorcerer from another, and it doesn't really have that right now.</p><p></p><p>Edit: spelling</p></blockquote><p></p>
[QUOTE="Redwizard007, post: 8001372, member: 7024098"] Does it use their resources? Sure. Is it a great advantage of the class? OMFG yes! IMO its actually one of the best metamagics, especially for multi-class sorcerers. Want to gish? This is the best way to cast and attack in the same turn. Want to disengage and cast? Bingo. Some mook still standing after your fireball? Quickened EB should take care of that. Feel like abusing Witchbolt/Eyebite/Sunbeam/Call Lightning/etc cast it quickened and use your action to activate it again, or use your action to use (not cast) Whirlwind or Telekinesis and then destroy your enemies with something requiring a Dex save (quickened Disintegrate for one.) On top of all that we have the lowly cantrips that you mentioned. Note that they key off of character level. That means that a multi class sorcerer deals just as much damage as a single class sorcerer and 1d10 per tier is nothing to sneeze at. I maintain that the sorcerer doesn't need a power boost like more sorcery points. It [I]wants[/I] some bonus spells that tie into its theme but it doesn't really need that either. It also really wants the ability to reskin damage types, but again can be incredibly useful without them. All it needs are ways to differentiate one sorcerer from another, and it doesn't really have that right now. Edit: spelling [/QUOTE]
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