Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 8001862" data-attributes="member: 6801228"><p>You can "beat" on me all you want. That doesn't change the fact that an easy 50% of the time the advice on playing a sorcerer is to take 3 levels then get out. </p><p></p><p>And, any class can multi-class and some of those combos are very powerful (Warlock Paladin for example, or Life Cleric and Druid) but each class also has multiple competive builds within it, and so the multi-classing doesn't even come up as an option most of the time. When someone says "How do I build the best Cleric" no one's first answer is "multi-class out of it" </p><p></p><p>I also love how you want to claim that the multi-class build "has all the same options" when it has fewer sorcery points by half than a pure sorcerer, and no access to third level spells yet. But also gained ritual caster (going tome), find familiar, and melee cantrips like Shillelagh or Primal Savagery to balance them out, and at-will abilities from the invocations.</p><p></p><p></p><p></p><p></p><p>This sounds good on paper, but the thing is, making decisions on the spot is only good if you can make the right decision. </p><p></p><p>A low level sorcerer gets <strong><u>ONE</u></strong> chance to affect the battle. If they picked the right spell, the right metamagic, or converted the points to slots at the right time, then they can do something no one else could do. But if they quickened fireball and didn't need to, then they don't have that Twin Polymorph for the really tough fight. Sure, as a wizard you are somewhat less flexible. Your spell slots are set and you don't have metamagic. You do have rituals, a way to gain back spell slots and your class abilities along with far more spell options, but once the battle is underway you have fewer decisions to make. It is mostly "do I cast this spell or that spell" While a sorcerer is deciding "do I cast this spell or that spell, can I afford to spent metamagic on this, if I end up converting these slots that I might not need then when the next fight comes around...." </p><p></p><p>Because, if you make the wrong call, you are weaker for the rest of the day.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 8001862, member: 6801228"] You can "beat" on me all you want. That doesn't change the fact that an easy 50% of the time the advice on playing a sorcerer is to take 3 levels then get out. And, any class can multi-class and some of those combos are very powerful (Warlock Paladin for example, or Life Cleric and Druid) but each class also has multiple competive builds within it, and so the multi-classing doesn't even come up as an option most of the time. When someone says "How do I build the best Cleric" no one's first answer is "multi-class out of it" I also love how you want to claim that the multi-class build "has all the same options" when it has fewer sorcery points by half than a pure sorcerer, and no access to third level spells yet. But also gained ritual caster (going tome), find familiar, and melee cantrips like Shillelagh or Primal Savagery to balance them out, and at-will abilities from the invocations. This sounds good on paper, but the thing is, making decisions on the spot is only good if you can make the right decision. A low level sorcerer gets [B][U]ONE[/U][/B] chance to affect the battle. If they picked the right spell, the right metamagic, or converted the points to slots at the right time, then they can do something no one else could do. But if they quickened fireball and didn't need to, then they don't have that Twin Polymorph for the really tough fight. Sure, as a wizard you are somewhat less flexible. Your spell slots are set and you don't have metamagic. You do have rituals, a way to gain back spell slots and your class abilities along with far more spell options, but once the battle is underway you have fewer decisions to make. It is mostly "do I cast this spell or that spell" While a sorcerer is deciding "do I cast this spell or that spell, can I afford to spent metamagic on this, if I end up converting these slots that I might not need then when the next fight comes around...." Because, if you make the wrong call, you are weaker for the rest of the day. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Changes
Top