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<blockquote data-quote="Asisreo" data-source="post: 8002275" data-attributes="member: 7019027"><p>You know that generally, you <em>want</em> to use up all your long rest resources before a long rest, right? If you don't use up all your resources, they get used up without having done anything effective. A 1st level spell that wasn't cast because they casted a cantrip is a waste of a 1st-level spell. </p><p></p><p></p><p>Over the course of a day, they do <strong>not*<em>have more spells. It is once per long rest, activated on a short rest. At 3rd level, a wizard can make 1 2nd-level slot. A sorcerer does the same. At 4th, a wizard has the same amount, so does a sorcerer. At 5th level, a wizard gets a 3rd level spell, so does a sorcerer. At 6th level, a wizard gets a 3rd level spell, a sorcerer gets a *4th level spellslot</em>. **At 7th level, a wizard gets a 4th level spell slot, a sorcerer can have a 5th</strong>. At 8th level, a wizard gets a 4th level spellslot. A sorcerer gets a 5th. <strong>At 9th level, a wizard gets a 5th level spellslot, a sorcerer gets a 5th-level spell and a 1st-level spell.</strong> and it continues to go in favor of the sorcerer even up to level 20. </p><p></p><p></p><p>Casting the same number of 2nd level spells as a sorcerer gets rid of any 1st-level spells, besides the <em>extra</em> ones you get. </p><p></p><p></p><p>You can mend your metamagic however you choose. This isn't something you can whiteroom analyze. It all depends on the adventure, the encounters, the monsters, your party. <strong>You literally cannot place a value on metamagic, it is both unique and based on the situation</strong>. Whether or not a 2nd level spell is worth twinning dominate monster is completely up to you (it certainly would be to me) and the situation. I <em>would not need metamagic</em> in an encounter with 2 goblins. I <em>would need</em> an extra 2nd level spell to cast levitate because that it a unique need. If that was an encounter, using up metamagic was more worthy than not. </p><p></p><p></p><p>To be frank, miscommunication is pretty stupid. The wizard only needed to say "I'll use my wand of fireballs to take this out!" Beyond that, if a wizard say it appropriate to use a wand of fireballs and that ended up ending the encounter, either they used a very expensive resource of their own or the sorcerer could've just fireballed. </p><p></p><p>The thing is, though, that the sorcerer can <em>still</em> use metamagic and <em>still</em> cast 4th level spells even if he misjudged the situation. It is not as tight of a decision as you're making it out to be. </p><p></p><p>Hot take: quicken isn't that great. For the price of 3 quickened fireballs, you could've casted a 4th. </p><p></p><p>Font of magic.</p><p></p><p>Yes.</p><p></p><p>Yes. The third unique thing is converting low level spell slots to high level spell slots. </p><p></p><p>You should compare 3rd level features with 3rd level features and 2nd level features with 2nd level features. Font of Magic compares to rogue's sneak attacks and paladin's smites. </p><p></p><p>Metamagic compares differently. Sorcerers get to choose their subclass at level 1, so let's compare what features classes of a similar structure get at level 3: </p><p></p><p>Clerics get...hm...well, uh, 2nd level spells. </p><p></p><p>Wizards get...hm...well, uh, 2nd level spells again. </p><p></p><p>Ah, warlocks get their pact boons. Just like Metamagic, Pact Boons are unique to warlocks, yet they're not "their defining class feature." Defining class features are not at level 3, they're at level 2. </p><p>It's a sorcerer's Font of Magic. Yes, font of magic is incredibly powerful and should be given its dues. A sorcerer can do quite well without having used metamagic at all if they have good knowledge of how to use Font of Magic to manipulate their spell slots in a way that no other spellcaster can. </p><p></p><p></p><p>Would it help you if you recognized that Font of Magic and Metamagic can be thought as one-and-the-same feature. Imagine they gave the feature all at once. It's a pooled resource you can use however you wish. There isn't any "losing a different option." It's the same "options" with different effects. It's literally the same as the opportunity cost of using one metamagic over the other, because it's a pooled resource. </p><p></p><p>You don't hear quicken being bad because it uses up 2 distant spell resources. Because yeah, that's how a resource pool works. </p><p></p><p></p><p>Oh! The horror! Could you imagine playing a spellcasting class that <em>doesn't</em> have metamagic! Imagine playing as a wizard, but you didn't have metamagic! All you could do was recover spell slots! The sheer pain...poor guy...</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8002275, member: 7019027"] You know that generally, you [I]want[/I] to use up all your long rest resources before a long rest, right? If you don't use up all your resources, they get used up without having done anything effective. A 1st level spell that wasn't cast because they casted a cantrip is a waste of a 1st-level spell. Over the course of a day, they do [B]not*[I]have more spells. It is once per long rest, activated on a short rest. At 3rd level, a wizard can make 1 2nd-level slot. A sorcerer does the same. At 4th, a wizard has the same amount, so does a sorcerer. At 5th level, a wizard gets a 3rd level spell, so does a sorcerer. At 6th level, a wizard gets a 3rd level spell, a sorcerer gets a *4th level spellslot[/I]. **At 7th level, a wizard gets a 4th level spell slot, a sorcerer can have a 5th[/B]. At 8th level, a wizard gets a 4th level spellslot. A sorcerer gets a 5th. [B]At 9th level, a wizard gets a 5th level spellslot, a sorcerer gets a 5th-level spell and a 1st-level spell.[/B] and it continues to go in favor of the sorcerer even up to level 20. Casting the same number of 2nd level spells as a sorcerer gets rid of any 1st-level spells, besides the [I]extra[/I] ones you get. You can mend your metamagic however you choose. This isn't something you can whiteroom analyze. It all depends on the adventure, the encounters, the monsters, your party. [B]You literally cannot place a value on metamagic, it is both unique and based on the situation[/B]. Whether or not a 2nd level spell is worth twinning dominate monster is completely up to you (it certainly would be to me) and the situation. I [I]would not need metamagic[/I] in an encounter with 2 goblins. I [I]would need[/I] an extra 2nd level spell to cast levitate because that it a unique need. If that was an encounter, using up metamagic was more worthy than not. To be frank, miscommunication is pretty stupid. The wizard only needed to say "I'll use my wand of fireballs to take this out!" Beyond that, if a wizard say it appropriate to use a wand of fireballs and that ended up ending the encounter, either they used a very expensive resource of their own or the sorcerer could've just fireballed. The thing is, though, that the sorcerer can [I]still[/I] use metamagic and [I]still[/I] cast 4th level spells even if he misjudged the situation. It is not as tight of a decision as you're making it out to be. Hot take: quicken isn't that great. For the price of 3 quickened fireballs, you could've casted a 4th. Font of magic. Yes. Yes. The third unique thing is converting low level spell slots to high level spell slots. You should compare 3rd level features with 3rd level features and 2nd level features with 2nd level features. Font of Magic compares to rogue's sneak attacks and paladin's smites. Metamagic compares differently. Sorcerers get to choose their subclass at level 1, so let's compare what features classes of a similar structure get at level 3: Clerics get...hm...well, uh, 2nd level spells. Wizards get...hm...well, uh, 2nd level spells again. Ah, warlocks get their pact boons. Just like Metamagic, Pact Boons are unique to warlocks, yet they're not "their defining class feature." Defining class features are not at level 3, they're at level 2. It's a sorcerer's Font of Magic. Yes, font of magic is incredibly powerful and should be given its dues. A sorcerer can do quite well without having used metamagic at all if they have good knowledge of how to use Font of Magic to manipulate their spell slots in a way that no other spellcaster can. Would it help you if you recognized that Font of Magic and Metamagic can be thought as one-and-the-same feature. Imagine they gave the feature all at once. It's a pooled resource you can use however you wish. There isn't any "losing a different option." It's the same "options" with different effects. It's literally the same as the opportunity cost of using one metamagic over the other, because it's a pooled resource. You don't hear quicken being bad because it uses up 2 distant spell resources. Because yeah, that's how a resource pool works. Oh! The horror! Could you imagine playing a spellcasting class that [I]doesn't[/I] have metamagic! Imagine playing as a wizard, but you didn't have metamagic! All you could do was recover spell slots! The sheer pain...poor guy... [/QUOTE]
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