Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 8002337"><p>To me this sounds a little bit like arguing that subclass abilities that consume Channel Divinity are bad because you have to choose between them and the base class use for it.</p><p></p><p>But I think I get what [USER=6801228]@Chaosmancer[/USER] is saying:</p><p></p><p>Because Font of Magic is kinda sorta equivalent to Arcane Recovery, we can say that the two classes get about the same number of slots per day. So let's call the two classes equal (so far).</p><p></p><p>However, Wizards get to know a lot more spells. Not only do they get Int modifier more spells known on any given day, they can also swap them out after any long rest, choosing from any in their spell book. Score one point for Wizards.</p><p></p><p>Sorcerers, on the other hand, get to juice up their spells with metamagic. Score one for the Sorcerer.</p><p></p><p>"Hold on!" says chaosmancer, "Metamagic is powered through Sorcery Points, and we already spent those on spell slot recovery. In weighing the Sorcerer against the Wizard we can include <em>either</em> Font of Magic <em>or</em> Metamagic, but not both!"</p><p></p><p>If that's the argument, I think it does make sense logically. But I disagree that it makes the Sorcerer strictly inferior. If the Sorcerer had both the recovery and the metamagic, it would be too much.</p><p></p><p>EDIT: I've been thinking about Sorcerers a lot over the last couple of weeks, and my favorite solution is (still)....drumroll...my own:</p><ul> <li data-xf-list-type="ul">Expanded spell list by subclass, with one spell at each spell level from 1 to 5</li> <li data-xf-list-type="ul">Bonus spells can be cast for as many sorcery points as their level.*</li> <li data-xf-list-type="ul">OR if you cast bonus spells using spell slots, you get one free sorcery point to spend on that spell</li> </ul><p>If that sounds a little whimpy, consider that if a 5th level sorcerer cast ONLY bonus spells with all their slots they would have gotten 7 free sorcery points, compared to the 5 sorcery points they get by default. So the more you stick to your theme, the greater the rewards.</p><p></p><p>The tricky part, I'll acknowledge, is that the incentive to cast bonus spells is so great that the bonus spell list could really make or break the subclass.</p><p></p><p>*I really like the thing in Shadow Sorcerer where if you cast it with a slot you can see through it, and at first I wanted to come up with something like that for every single bonus spell for every single subclass. But that started to feel too complex/fiddly for 5e, and I think what I've got there is already powerful enough.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8002337"] To me this sounds a little bit like arguing that subclass abilities that consume Channel Divinity are bad because you have to choose between them and the base class use for it. But I think I get what [USER=6801228]@Chaosmancer[/USER] is saying: Because Font of Magic is kinda sorta equivalent to Arcane Recovery, we can say that the two classes get about the same number of slots per day. So let's call the two classes equal (so far). However, Wizards get to know a lot more spells. Not only do they get Int modifier more spells known on any given day, they can also swap them out after any long rest, choosing from any in their spell book. Score one point for Wizards. Sorcerers, on the other hand, get to juice up their spells with metamagic. Score one for the Sorcerer. "Hold on!" says chaosmancer, "Metamagic is powered through Sorcery Points, and we already spent those on spell slot recovery. In weighing the Sorcerer against the Wizard we can include [I]either[/I] Font of Magic [I]or[/I] Metamagic, but not both!" If that's the argument, I think it does make sense logically. But I disagree that it makes the Sorcerer strictly inferior. If the Sorcerer had both the recovery and the metamagic, it would be too much. EDIT: I've been thinking about Sorcerers a lot over the last couple of weeks, and my favorite solution is (still)....drumroll...my own: [LIST] [*]Expanded spell list by subclass, with one spell at each spell level from 1 to 5 [*]Bonus spells can be cast for as many sorcery points as their level.* [*]OR if you cast bonus spells using spell slots, you get one free sorcery point to spend on that spell [/LIST] If that sounds a little whimpy, consider that if a 5th level sorcerer cast ONLY bonus spells with all their slots they would have gotten 7 free sorcery points, compared to the 5 sorcery points they get by default. So the more you stick to your theme, the greater the rewards. The tricky part, I'll acknowledge, is that the incentive to cast bonus spells is so great that the bonus spell list could really make or break the subclass. *I really like the thing in Shadow Sorcerer where if you cast it with a slot you can see through it, and at first I wanted to come up with something like that for every single bonus spell for every single subclass. But that started to feel too complex/fiddly for 5e, and I think what I've got there is already powerful enough. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Changes
Top