Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Changes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Asisreo" data-source="post: 8002458" data-attributes="member: 7019027"><p>Sure, it's extra out-of-combat utility. I'll never argue that Ritual Casting is bad or unhelpful but holding it on a pedestal as if Detect Magic for free makes a sorcerer weak in comparison is not true. </p><p></p><p>A wizard is allowed to be useful and unique in the game. I miscalculated and they're stronger than I had given credit but that's fine. That doesn't make a sorcerer weaker. Because while a wizard can continually "cast ritual spells forever," they need to be in a situation where it's helpful, otherwise it's a waste of time. They also can't ritual cast combat-effective spells outside of the very expensive "Find Familiar." </p><p></p><p>Yes, it's both good and flavorful but a boss encounter isn't ended any faster with any of their rituals, with a little chance for Find Familiar. And a wizard just usually isn't going to keep casting rituals unless they're sure they'll find something. </p><p></p><p>It's fairly easy to prepare ritual spells, but sure. A wizard always has access to his ritual spells.</p><p></p><p>Sure, but that's not the sorcerer's source of power. It's from their ability to cast <em>non-ritual, combat</em> spells more powerful and potentially more often than a wizard. I also wasn't going to bring up how easy it is to get Ritual Caster as a feat and just copy the spells from your wizard's spellbook, taking that whole unique schtick with the wizard in one feat. Of course, it's a feat investment, but of ritual casting is such a bane to sorcerers, why wouldn't they just be V. Human and grab it at level 1 or grab it at level 4 before any of the real rituals have come back online.</p><p></p><p>For AoE, remember it's an extra d6 <em>per target</em> when comparing the total target. A fireball has an expected 4 targets and has a total damage of 112. Upcasting it with that many targets does an extra (1d6*4) spread evenly across the target, doing a total of 126 damage. Is it worth it, then? Maybe. But again, I cannot make these judgements without context. Metamagic is unique, useful, and depends on the situation.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8002458, member: 7019027"] Sure, it's extra out-of-combat utility. I'll never argue that Ritual Casting is bad or unhelpful but holding it on a pedestal as if Detect Magic for free makes a sorcerer weak in comparison is not true. A wizard is allowed to be useful and unique in the game. I miscalculated and they're stronger than I had given credit but that's fine. That doesn't make a sorcerer weaker. Because while a wizard can continually "cast ritual spells forever," they need to be in a situation where it's helpful, otherwise it's a waste of time. They also can't ritual cast combat-effective spells outside of the very expensive "Find Familiar." Yes, it's both good and flavorful but a boss encounter isn't ended any faster with any of their rituals, with a little chance for Find Familiar. And a wizard just usually isn't going to keep casting rituals unless they're sure they'll find something. It's fairly easy to prepare ritual spells, but sure. A wizard always has access to his ritual spells. Sure, but that's not the sorcerer's source of power. It's from their ability to cast [I]non-ritual, combat[/I] spells more powerful and potentially more often than a wizard. I also wasn't going to bring up how easy it is to get Ritual Caster as a feat and just copy the spells from your wizard's spellbook, taking that whole unique schtick with the wizard in one feat. Of course, it's a feat investment, but of ritual casting is such a bane to sorcerers, why wouldn't they just be V. Human and grab it at level 1 or grab it at level 4 before any of the real rituals have come back online. For AoE, remember it's an extra d6 [I]per target[/I] when comparing the total target. A fireball has an expected 4 targets and has a total damage of 112. Upcasting it with that many targets does an extra (1d6*4) spread evenly across the target, doing a total of 126 damage. Is it worth it, then? Maybe. But again, I cannot make these judgements without context. Metamagic is unique, useful, and depends on the situation. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Sorcerer Changes
Top