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<blockquote data-quote="Asisreo" data-source="post: 8003237" data-attributes="member: 7019027"><p>I think there's also a 1st level spell for all the available elements except, I believe, Acid. </p><p></p><p></p><p>Yeah, AL isn't an ideal place to play but it's standardized which puts a common ground for understanding classes between each other. </p><p></p><p>You can disrupt a warlock player's ability without houseruling by pressuring them to not short rest and you can disrupt a Druid's ability by not giving them a good list of animal transformations. </p><p></p><p></p><p>And these are my main thing with these arguments. People keep claiming "fixes" and "changes needed" but if they aren't balanced, the people who <strong>do</strong> care about AL play will just have an unbalanced game. Some people aren't being malicious when trying to be the most effective player but a balanced ruleset keeps them from using RAW as a shield. If the rules are in favor of their cheesing of the rules, they'll feel justified to do it and the system itself is less credible. Some people feel the need to "fix" Pact Magic and luckily most games don't revolve around "Nat20's autosucceed charisma checks" because then Bard's expertise would be seen as "in need of a fix."</p><p></p><p></p><p>It's really only being incapacitated. They can lose their actions by being forced to halt by Command or frightened and unable to do anything but dash but keep their concentration up. There's not alot of wisdom saves that stun or incapacitate. They're usually just Con saves. </p><p></p><p></p><p>To put into perspective a boost in power of +1 sorcery points with all else equal: </p><p></p><p>By 2nd level, they can cast a 2nd level "burning hands" or 2nd level "sleep." Not a huge deal, but it's already heating up. By 3rd level, they can make their extra 2nd level slot and still twin their chromatic orb. By 4th level, they can cast 3rd level upcasting spells like scorching ray if they desire. By 5th level, things get spicy because they can cast 4th level spells 1-level earlier. Why does this matter? Because at level 6 they can choose 2 4th-level spells, because if they level up while they have a 4th-level spellslot in their character, they can choose to 4th-level spells since it meets all the requirements. And at 7th-level, they'd be able to choose 5th-level spells. They'd be objectively better than other fullcasters at that point.</p><p></p><p>Why no ritual caster? Besides the flavor being off that someone that uses their willpower to cast from an awakening must perform rituals, either for a god/entity (Druid/cleric) or as a step-by-step process (wizard/bard), they'd also be able to metamagic their rituals (and can currently at the cost of a feat). </p><p></p><p>But I think, most importantly & most likely, they just thought it would be unnecessary. They have 4 ritual spells to their entire spell list. They aren't a utility caster like a wizard or bard and the other spells really wouldn't make sense on a sorcerer (beast sense?) So it would just be a few spells that they'd have to purposefully pick up and wouldn't really fit the theme anyways, so they just didn't need it.</p></blockquote><p></p>
[QUOTE="Asisreo, post: 8003237, member: 7019027"] I think there's also a 1st level spell for all the available elements except, I believe, Acid. Yeah, AL isn't an ideal place to play but it's standardized which puts a common ground for understanding classes between each other. You can disrupt a warlock player's ability without houseruling by pressuring them to not short rest and you can disrupt a Druid's ability by not giving them a good list of animal transformations. And these are my main thing with these arguments. People keep claiming "fixes" and "changes needed" but if they aren't balanced, the people who [B]do[/B] care about AL play will just have an unbalanced game. Some people aren't being malicious when trying to be the most effective player but a balanced ruleset keeps them from using RAW as a shield. If the rules are in favor of their cheesing of the rules, they'll feel justified to do it and the system itself is less credible. Some people feel the need to "fix" Pact Magic and luckily most games don't revolve around "Nat20's autosucceed charisma checks" because then Bard's expertise would be seen as "in need of a fix." It's really only being incapacitated. They can lose their actions by being forced to halt by Command or frightened and unable to do anything but dash but keep their concentration up. There's not alot of wisdom saves that stun or incapacitate. They're usually just Con saves. To put into perspective a boost in power of +1 sorcery points with all else equal: By 2nd level, they can cast a 2nd level "burning hands" or 2nd level "sleep." Not a huge deal, but it's already heating up. By 3rd level, they can make their extra 2nd level slot and still twin their chromatic orb. By 4th level, they can cast 3rd level upcasting spells like scorching ray if they desire. By 5th level, things get spicy because they can cast 4th level spells 1-level earlier. Why does this matter? Because at level 6 they can choose 2 4th-level spells, because if they level up while they have a 4th-level spellslot in their character, they can choose to 4th-level spells since it meets all the requirements. And at 7th-level, they'd be able to choose 5th-level spells. They'd be objectively better than other fullcasters at that point. Why no ritual caster? Besides the flavor being off that someone that uses their willpower to cast from an awakening must perform rituals, either for a god/entity (Druid/cleric) or as a step-by-step process (wizard/bard), they'd also be able to metamagic their rituals (and can currently at the cost of a feat). But I think, most importantly & most likely, they just thought it would be unnecessary. They have 4 ritual spells to their entire spell list. They aren't a utility caster like a wizard or bard and the other spells really wouldn't make sense on a sorcerer (beast sense?) So it would just be a few spells that they'd have to purposefully pick up and wouldn't really fit the theme anyways, so they just didn't need it. [/QUOTE]
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