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*Dungeons & Dragons
Sorcerer class improvement house rule
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<blockquote data-quote="cbwjm" data-source="post: 7822918" data-attributes="member: 6788732"><p>The more powerful metamagic might be problematic with free uses, but it's only a single extra use so might not be too noticeable a power boost that pushes it into being overpowered. I'm actually thinking of opening up metamagic for spellcasting classes via feats and perhaps a free use is just what I need rather than messing around with giving out sorcery points.</p><p></p><p>I think it's fine with those extra spells drawing upon other spell lists. I already allow sorcerers to choose any thematic spell from other spell lists, though I don't grant extra spells known. Part of the problem is that for some elements, there just aren't enough spells so I open up changing spells to suit the element as well.</p><p></p><p>I definitely think you've hit the 3 points you wanted with this redesign and would be interested to see how it plays out, the sorcerer players will love it, I'd be more interested in hearing if the other players end up feeling overshadowed by them or if they think it comes out as a fine balance between classes.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 7822918, member: 6788732"] The more powerful metamagic might be problematic with free uses, but it's only a single extra use so might not be too noticeable a power boost that pushes it into being overpowered. I'm actually thinking of opening up metamagic for spellcasting classes via feats and perhaps a free use is just what I need rather than messing around with giving out sorcery points. I think it's fine with those extra spells drawing upon other spell lists. I already allow sorcerers to choose any thematic spell from other spell lists, though I don't grant extra spells known. Part of the problem is that for some elements, there just aren't enough spells so I open up changing spells to suit the element as well. I definitely think you've hit the 3 points you wanted with this redesign and would be interested to see how it plays out, the sorcerer players will love it, I'd be more interested in hearing if the other players end up feeling overshadowed by them or if they think it comes out as a fine balance between classes. [/QUOTE]
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