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*Dungeons & Dragons
Sorcerer class improvement house rule
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<blockquote data-quote="Vael" data-source="post: 7823045" data-attributes="member: 57043"><p>I'm more a fan of making the Sorcerer unique, so stealing spells from other casters isn't as interesting to me as creating spells that are only on the Sorcerer list. I'd also add more Metamagics.</p><p></p><p>I'll agree that Sorcerers are ... tight, you don't have a lot of room for fat in a Sorcerer build. So my proposed augmentations have been about just giving them a few more choices.</p><p></p><p>My proposed changes:</p><ul> <li data-xf-list-type="ul">Increase the spells known progression by 1. So you start with 3 and end with 16.</li> <li data-xf-list-type="ul">Sorcerers gain additional Metamagic options at levels 7 and 13.</li> </ul><p></p><p>Now, if that isn't enough, here's a few more changes:</p><ul> <li data-xf-list-type="ul">Recover a few expended Sorcery Points on a short rest. Say, at level 9 you regain up to 2 expended Sorcery points each short rest.</li> <li data-xf-list-type="ul">Give Sorcerers proficiency with simple weapons and light armor. (This is mainly to get rid of the Mage Armor tax for non-Draconic Sorcerers)</li> </ul></blockquote><p></p>
[QUOTE="Vael, post: 7823045, member: 57043"] I'm more a fan of making the Sorcerer unique, so stealing spells from other casters isn't as interesting to me as creating spells that are only on the Sorcerer list. I'd also add more Metamagics. I'll agree that Sorcerers are ... tight, you don't have a lot of room for fat in a Sorcerer build. So my proposed augmentations have been about just giving them a few more choices. My proposed changes: [LIST] [*]Increase the spells known progression by 1. So you start with 3 and end with 16. [*]Sorcerers gain additional Metamagic options at levels 7 and 13. [/LIST] Now, if that isn't enough, here's a few more changes: [LIST] [*]Recover a few expended Sorcery Points on a short rest. Say, at level 9 you regain up to 2 expended Sorcery points each short rest. [*]Give Sorcerers proficiency with simple weapons and light armor. (This is mainly to get rid of the Mage Armor tax for non-Draconic Sorcerers) [/LIST] [/QUOTE]
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