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Sorcerer class improvement house rule
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<blockquote data-quote="Dausuul" data-source="post: 7823366" data-attributes="member: 58197"><p>I don't know why you're throwing out the red dragon or divine soul sorcerers. Those are the two subclasses that work like a sorcerer is supposed to work. Why wouldn't you use them as the template for making the rest of the class perform?</p><p></p><p>Where dragon sorcs are concerned, the problem is simply lack of spells. A blaster-caster needs two crucial things:</p><ul> <li data-xf-list-type="ul">A high-damage at-will attack with no situational limitations*.</li> <li data-xf-list-type="ul">A high-damage AoE blast at 3rd level - and I cannot lay enough stress on the "3rd-level" part. If your AoE blast comes at 4th level, you have to wait two extra levels for it to come online, and at the point where it does come online, you get three fewer casts per day. 5th is right out.</li> </ul><p>The red dragon sorc knocks both requirements out of the park. <em>Fire bolt</em> is the go-to attack cantrip, with good range and high damage, and <em>fireball</em> is notorious for being the best blasting spell in the game. Now compare the other elements:</p><p></p><p><strong>Cold:</strong> <em>Ray of frost</em> is a good at-will attack. 3rd level AoE damage spell does not exist.</p><p><strong>Lightning: </strong><em>Shocking grasp</em> is a panic button, not a bread-and-butter attack cantrip. <em>Lightning bolt</em> is solid, if not quite up to the <em>fireball</em> standard.</p><p><strong>Acid: </strong><em>Acid splash</em> is so-so. 3rd level AoE damage spell does not exist.</p><p><strong>Poison: </strong><em>Poison spray</em> is crap. 3rd-level AoE damage spell does not exist. Hell, 4th-level AoE damage spell does not exist, and the 5th-level AoE damage spell is garbage. And while I don't normally worry too much about immunities and resistances, I make an exception when entire categories of monsters have immunity. Poison sorcs are just screwed.</p><p></p><p>The quick fix is to allow dragon sorcs to change the element of blasting spells, so everyone is just using a reskinned <em>fireball</em>. A slightly more involved solution is to create 5 new spells: New attack cantrips for lightning and poison, and 3rd-level AoE blasts for cold, acid, and poison. (And the poison spells should be extra buffed given the prevalence of poison immunity.)</p><p></p><p>For the other sorcerer types, I'd look at each one to see why it does or does not work, and address that individually. </p><p></p><p><span style="font-size: 12px">*Aside from elemental resistances/immunities.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 7823366, member: 58197"] I don't know why you're throwing out the red dragon or divine soul sorcerers. Those are the two subclasses that work like a sorcerer is supposed to work. Why wouldn't you use them as the template for making the rest of the class perform? Where dragon sorcs are concerned, the problem is simply lack of spells. A blaster-caster needs two crucial things: [LIST] [*]A high-damage at-will attack with no situational limitations*. [*]A high-damage AoE blast at 3rd level - and I cannot lay enough stress on the "3rd-level" part. If your AoE blast comes at 4th level, you have to wait two extra levels for it to come online, and at the point where it does come online, you get three fewer casts per day. 5th is right out. [/LIST] The red dragon sorc knocks both requirements out of the park. [I]Fire bolt[/I] is the go-to attack cantrip, with good range and high damage, and [I]fireball[/I] is notorious for being the best blasting spell in the game. Now compare the other elements: [B]Cold:[/B] [I]Ray of frost[/I] is a good at-will attack. 3rd level AoE damage spell does not exist. [B]Lightning: [/B][I]Shocking grasp[/I] is a panic button, not a bread-and-butter attack cantrip. [I]Lightning bolt[/I] is solid, if not quite up to the [I]fireball[/I] standard. [B]Acid: [/B][I]Acid splash[/I] is so-so. 3rd level AoE damage spell does not exist. [B]Poison: [/B][I]Poison spray[/I] is crap. 3rd-level AoE damage spell does not exist. Hell, 4th-level AoE damage spell does not exist, and the 5th-level AoE damage spell is garbage. And while I don't normally worry too much about immunities and resistances, I make an exception when entire categories of monsters have immunity. Poison sorcs are just screwed. The quick fix is to allow dragon sorcs to change the element of blasting spells, so everyone is just using a reskinned [I]fireball[/I]. A slightly more involved solution is to create 5 new spells: New attack cantrips for lightning and poison, and 3rd-level AoE blasts for cold, acid, and poison. (And the poison spells should be extra buffed given the prevalence of poison immunity.) For the other sorcerer types, I'd look at each one to see why it does or does not work, and address that individually. [SIZE=3]*Aside from elemental resistances/immunities.[/SIZE] [/QUOTE]
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