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Sorcerer class improvement house rule
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<blockquote data-quote="GlassJaw" data-source="post: 7823528" data-attributes="member: 22103"><p>This, a thousand times this. This change instantly makes the sorcerer unique and solves the sorcery point problem. I would also grant additional metamagic abilities.</p><p></p><p>The sorcerer also needs far better origin subclasses. It's ridiculous you can't play an "elementalist" out of the box. </p><p></p><p>I don't think the sorcerer needs additional spells known per se, but they do need custom spell lists, which I would tie to the Origin paths. It's certainly beyond the scope the devs had for 5E but unique spell lists for each Origin would really make the sorcerer feel unique and highly customizable.</p><p></p><p>Unlike the other casters that may get a few additional spells from their subclass, I would do the opposite for sorcerers: a small spell list that is shared by all sorcerers but most of their spell list is determined by their Origin.</p></blockquote><p></p>
[QUOTE="GlassJaw, post: 7823528, member: 22103"] This, a thousand times this. This change instantly makes the sorcerer unique and solves the sorcery point problem. I would also grant additional metamagic abilities. The sorcerer also needs far better origin subclasses. It's ridiculous you can't play an "elementalist" out of the box. I don't think the sorcerer needs additional spells known per se, but they do need custom spell lists, which I would tie to the Origin paths. It's certainly beyond the scope the devs had for 5E but unique spell lists for each Origin would really make the sorcerer feel unique and highly customizable. Unlike the other casters that may get a few additional spells from their subclass, I would do the opposite for sorcerers: a small spell list that is shared by all sorcerers but most of their spell list is determined by their Origin. [/QUOTE]
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