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Sorcerer class improvement house rule
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<blockquote data-quote="Salthorae" data-source="post: 7827105" data-attributes="member: 1095"><p>A few things. </p><p></p><p>I give Origin spells in my games so Sorcerers get 20 spells known. Basically I give them lists like Domains but they have to choose one of the two options to get as a bonus spell. They can use one of their normals spells known to pick up the other Origin spell as well if they want it, so I'm right there with you on that. </p><p></p><p>If you're going human you can use your variant Human feat to pick up Magic Initiate (Sorcerer) to have one more 1st level spell and also 2 more cantrips know. </p><p></p><p>Acid Splash might not be twinnable, but it DOES have the ability to affect up to two targets that are next to each other, so it's not like its only single target. </p><p></p><p>Don't Discount Dragon's Breath especially if you're popping for the Familiar. You can RAW twin Dragon's Breath, then you and your familiar are both breathing out cones of Acid damage.</p><p></p><p>I guess I get being against the component for Chromatic Orb? Not really as you have to use an arcane focus or spell component pouch for all your other Sorcerer spells, it's just a more expensive component, but you do you on that one. You have to have a more expensive component to cast identify too so...? </p><p></p><p>I would let a Black Dragon sorcerer take Melf's as a spell known. I don't know why it's wizard only. Same with illusory Dragon, no reason that it couldn't/shouldn't be available to Sorcerers. They made some odd choices on the sorcerer spell list. </p><p></p><p>Pick up Ritual Caster (Wizard) with another feat and that will give you 99% of the "general arcanist" spell set that you're looking for, so you can have Alter Self as a spell known AND Water Breathing as a ritual. Since Breathing is a 24 spell no reason you can't have it up all day after waking up. </p><p></p><p>With Magic Initiate (Sorcerer) and Ritual Caster (Wizard) taken in either order you could have something like this at my table without the bonus spells even. </p><p></p><p>Assuming Ritual Caster at 1st with variant human and MI (sorcerer) at 4th:</p><p></p><p>You can do what your list is, but you get your cantrips sooner +2 more later. You can also add Counterspell because you have one more 1st level spell known so it frees up a spell known. Ritual Caster frees up a bunch of other known spells. </p><p></p><p>Really you want the Circle of Land (Swamp) spell list access for the Black Dragon sorcerer, which honestly I as a DM would have little issue with allowing you to choose spells from as its very thematically appropriate even if you don't use bonus spells. </p><p></p><p>Plant growth is really the only issue. Again I'd probably allow a black dragon sorcerer to take it as an origin spell. It could also swap out for scrying on the Druid (Swamp) list. </p><p></p><table style='width: 100%'><tr><th>Druid Level</th><th>Spells</th></tr><tr><td>3rd</td><td><a href="https://www.dndbeyond.com/spells/darkness" target="_blank">darkness</a>, <a href="https://www.dndbeyond.com/spells/acid-arrow" target="_blank">acid arrow</a></td></tr><tr><td>5th</td><td><a href="https://www.dndbeyond.com/spells/water-walk" target="_blank">water walk</a>, <a href="https://www.dndbeyond.com/spells/stinking-cloud" target="_blank">stinking cloud</a></td></tr><tr><td>7th</td><td><a href="https://www.dndbeyond.com/spells/freedom-of-movement" target="_blank">freedom of movement</a>, <a href="https://www.dndbeyond.com/spells/locate-creature" target="_blank">locate creature</a></td></tr><tr><td>9th</td><td><a href="https://www.dndbeyond.com/spells/insect-plague" target="_blank">insect plague</a>, <a href="https://www.dndbeyond.com/spells/scrying" target="_blank">scrying</a></td></tr></table><p></p><p>Plus with Ritual Caster you've got the ability to learn/cast all these other fun spells:</p><p>1st- Alarm, Comprehend languages. Floating Disk, Illusory script, Floating Disk, Unseen Servant, </p><p>2nd - Gentle Repose, Magic mouth, Skywrite</p><p>3rd - Feign Death, Phantom Steed, Tiny Hut, Water Breathing</p><p>5th - Contact Other plane, Telepathic Bond</p><p>6th - Instant Summons</p><p></p><p>Some aren't great, but others are (most of the level 1 list!) especially Phantom Steed, Tiny Hut, Water Breathing and Telepathic Bond.</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7827105, member: 1095"] A few things. I give Origin spells in my games so Sorcerers get 20 spells known. Basically I give them lists like Domains but they have to choose one of the two options to get as a bonus spell. They can use one of their normals spells known to pick up the other Origin spell as well if they want it, so I'm right there with you on that. If you're going human you can use your variant Human feat to pick up Magic Initiate (Sorcerer) to have one more 1st level spell and also 2 more cantrips know. Acid Splash might not be twinnable, but it DOES have the ability to affect up to two targets that are next to each other, so it's not like its only single target. Don't Discount Dragon's Breath especially if you're popping for the Familiar. You can RAW twin Dragon's Breath, then you and your familiar are both breathing out cones of Acid damage. I guess I get being against the component for Chromatic Orb? Not really as you have to use an arcane focus or spell component pouch for all your other Sorcerer spells, it's just a more expensive component, but you do you on that one. You have to have a more expensive component to cast identify too so...? I would let a Black Dragon sorcerer take Melf's as a spell known. I don't know why it's wizard only. Same with illusory Dragon, no reason that it couldn't/shouldn't be available to Sorcerers. They made some odd choices on the sorcerer spell list. Pick up Ritual Caster (Wizard) with another feat and that will give you 99% of the "general arcanist" spell set that you're looking for, so you can have Alter Self as a spell known AND Water Breathing as a ritual. Since Breathing is a 24 spell no reason you can't have it up all day after waking up. With Magic Initiate (Sorcerer) and Ritual Caster (Wizard) taken in either order you could have something like this at my table without the bonus spells even. Assuming Ritual Caster at 1st with variant human and MI (sorcerer) at 4th: You can do what your list is, but you get your cantrips sooner +2 more later. You can also add Counterspell because you have one more 1st level spell known so it frees up a spell known. Ritual Caster frees up a bunch of other known spells. Really you want the Circle of Land (Swamp) spell list access for the Black Dragon sorcerer, which honestly I as a DM would have little issue with allowing you to choose spells from as its very thematically appropriate even if you don't use bonus spells. Plant growth is really the only issue. Again I'd probably allow a black dragon sorcerer to take it as an origin spell. It could also swap out for scrying on the Druid (Swamp) list. [TABLE] [TR] [TH]Druid Level[/TH] [TH]Spells[/TH] [/TR] [TR] [TD]3rd[/TD] [TD][URL='https://www.dndbeyond.com/spells/darkness']darkness[/URL], [URL='https://www.dndbeyond.com/spells/acid-arrow']acid arrow[/URL][/TD] [/TR] [TR] [TD]5th[/TD] [TD][URL='https://www.dndbeyond.com/spells/water-walk']water walk[/URL], [URL='https://www.dndbeyond.com/spells/stinking-cloud']stinking cloud[/URL][/TD] [/TR] [TR] [TD]7th[/TD] [TD][URL='https://www.dndbeyond.com/spells/freedom-of-movement']freedom of movement[/URL], [URL='https://www.dndbeyond.com/spells/locate-creature']locate creature[/URL][/TD] [/TR] [TR] [TD]9th[/TD] [TD][URL='https://www.dndbeyond.com/spells/insect-plague']insect plague[/URL], [URL='https://www.dndbeyond.com/spells/scrying']scrying[/URL][/TD] [/TR] [/TABLE] Plus with Ritual Caster you've got the ability to learn/cast all these other fun spells: 1st- Alarm, Comprehend languages. Floating Disk, Illusory script, Floating Disk, Unseen Servant, 2nd - Gentle Repose, Magic mouth, Skywrite 3rd - Feign Death, Phantom Steed, Tiny Hut, Water Breathing 5th - Contact Other plane, Telepathic Bond 6th - Instant Summons Some aren't great, but others are (most of the level 1 list!) especially Phantom Steed, Tiny Hut, Water Breathing and Telepathic Bond. [/QUOTE]
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