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Sorcerer - Class or Theme?
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<blockquote data-quote="The Shadow" data-source="post: 5808306" data-attributes="member: 16760"><p>I very much agree with this, but it will be very hard to do right.</p><p></p><p>Odds are, you either end up with something pointlessly underpowered (like multiclassing wizard and sorcerer in 3e) or synergistic combinations that leave the 'pure' classes looking weaksauce.</p><p></p><p>What is needed is some way of saying, "I'm an X level arcane caster. 50% of my spells are Vancian, 40% are spontaneous, and I have this one neat trick I can do through a pact." And have that combination be roughly equivalent to an X level wizard, an X level sorcerer, or an X level warlock.</p><p></p><p>It's a very tall order. Things like the 'one neat trick' can be done through feats, I think - and if other feats are comparable in power, it should balance. It's the splitting of spells between mechanics that is going to be the bugbear.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 5808306, member: 16760"] I very much agree with this, but it will be very hard to do right. Odds are, you either end up with something pointlessly underpowered (like multiclassing wizard and sorcerer in 3e) or synergistic combinations that leave the 'pure' classes looking weaksauce. What is needed is some way of saying, "I'm an X level arcane caster. 50% of my spells are Vancian, 40% are spontaneous, and I have this one neat trick I can do through a pact." And have that combination be roughly equivalent to an X level wizard, an X level sorcerer, or an X level warlock. It's a very tall order. Things like the 'one neat trick' can be done through feats, I think - and if other feats are comparable in power, it should balance. It's the splitting of spells between mechanics that is going to be the bugbear. [/QUOTE]
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Sorcerer - Class or Theme?
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