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General Tabletop Discussion
*Pathfinder & Starfinder
Sorcerer Damage Spells
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5702227" data-attributes="member: 35909"><p>Actually, I missed <a href="http://www.d20pfsrd.com/magic/all-spells/s/stone-call" target="_blank">Stone Call</a>. That looks decent, though the damage aspect is small (but very reliable; no save OR spell resistance!).</p><p></p><p>Non-damaging spells....depends on his spell selection,what he likes to do, and the party composition. Some of my favorites:</p><p></p><p>Create Pit: Best if someone in the party can bull rush.</p><p></p><p>Hideous Laughter: Save or lose, though lots are immune to it and most others get a save bonus. Gives one last chance the next round, so picking up the Persistent Spell metamagic feat or getting a lesser rod of it may be a good idea. Bouncing Spell also works well for two chances of the spell working on the inital round.</p><p></p><p>Invisibility: This + summoning is pretty slick. For a blaster, probably not worth learning, though.</p><p>Mirror Image: Very powerful defensive buff, though I wouldn't take it as my first 2nd level spell; you want something spammable.</p><p></p><p>Pyrotechnics: If the party is seldom forced into cramped dungeon quarters and there's an archer in the party... One of my parties had that set up, sorc would ready to cast pyro on the archer's flaming arrow as it flew through the air. Pretty effective.</p><p></p><p>Unnatural Lust: Ok, this spell is pretty weak. But I like it just for the funny. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Web: Solid battlefield control, just as it was in 3E.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5702227, member: 35909"] Actually, I missed [url=http://www.d20pfsrd.com/magic/all-spells/s/stone-call]Stone Call[/url]. That looks decent, though the damage aspect is small (but very reliable; no save OR spell resistance!). Non-damaging spells....depends on his spell selection,what he likes to do, and the party composition. Some of my favorites: Create Pit: Best if someone in the party can bull rush. Hideous Laughter: Save or lose, though lots are immune to it and most others get a save bonus. Gives one last chance the next round, so picking up the Persistent Spell metamagic feat or getting a lesser rod of it may be a good idea. Bouncing Spell also works well for two chances of the spell working on the inital round. Invisibility: This + summoning is pretty slick. For a blaster, probably not worth learning, though. Mirror Image: Very powerful defensive buff, though I wouldn't take it as my first 2nd level spell; you want something spammable. Pyrotechnics: If the party is seldom forced into cramped dungeon quarters and there's an archer in the party... One of my parties had that set up, sorc would ready to cast pyro on the archer's flaming arrow as it flew through the air. Pretty effective. Unnatural Lust: Ok, this spell is pretty weak. But I like it just for the funny. :) Web: Solid battlefield control, just as it was in 3E. [/QUOTE]
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