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Sorcerer FAQ/advice?
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<blockquote data-quote="apsuman" data-source="post: 270288" data-attributes="member: 1769"><p>I, too, have no FAQ, but I always have advice.</p><p></p><p>First, if you get to start at level 5 or 6 you get to think about your socerer a little differently. There are spells that seem like absolute wonders at beginning levels but lose their luster as you gain experience. You get to avoid some of those spells.</p><p></p><p>For instance, I do not see the need for mage armor, if you are able to afford bracers of armor. I believe that they do not stack. In short do not learn spells that you can duplicate with magic items you get to buy. Haste is a very very powerful spell, but if you have boots of speed (or whatever the item is) knowing the spell is less important.</p><p></p><p>That said, there are still so many must have spells that many sorcerers share common spells. Skills and feats are often the only way to stand out.</p><p></p><p>Spell Focus (pick school) is good.</p><p>Spell casting prodigy is also good (if available)</p><p>Metamagic is your saving grace. </p><p>Empower, Heighten, Energy Substitution, Still, and Silent.</p><p></p><p>Make sure to get the second level spell that increases your CHA, boost those DCs.</p><p></p><p>Equip your sorcerer with a crossbow, with this and True Strike you will be able to at least help if there is a fight and you can get to a safe distance.</p><p></p><p></p><p>My fav sorcerer spells:</p><p>True Strike</p><p>Grease</p><p>Web</p><p>Magic missle</p><p>lightning bolt</p><p>fly</p><p>improved invisibility</p><p>greater dispelling</p><p>Fox's cuning</p><p>Endurance</p><p>Teleport (if allowed)</p><p>Scry</p><p>Polymorph (if you like the erratta)</p><p></p><p>Consider picking up Tome and Blood, there are many good spells in there.</p><p></p><p>Have your character buy scrolls like crazy. Trade for them, commission them, etc. Same for wands.</p><p></p><p>Also, don't forget you can cast lower level spells in higher slots.</p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 270288, member: 1769"] I, too, have no FAQ, but I always have advice. First, if you get to start at level 5 or 6 you get to think about your socerer a little differently. There are spells that seem like absolute wonders at beginning levels but lose their luster as you gain experience. You get to avoid some of those spells. For instance, I do not see the need for mage armor, if you are able to afford bracers of armor. I believe that they do not stack. In short do not learn spells that you can duplicate with magic items you get to buy. Haste is a very very powerful spell, but if you have boots of speed (or whatever the item is) knowing the spell is less important. That said, there are still so many must have spells that many sorcerers share common spells. Skills and feats are often the only way to stand out. Spell Focus (pick school) is good. Spell casting prodigy is also good (if available) Metamagic is your saving grace. Empower, Heighten, Energy Substitution, Still, and Silent. Make sure to get the second level spell that increases your CHA, boost those DCs. Equip your sorcerer with a crossbow, with this and True Strike you will be able to at least help if there is a fight and you can get to a safe distance. My fav sorcerer spells: True Strike Grease Web Magic missle lightning bolt fly improved invisibility greater dispelling Fox's cuning Endurance Teleport (if allowed) Scry Polymorph (if you like the erratta) Consider picking up Tome and Blood, there are many good spells in there. Have your character buy scrolls like crazy. Trade for them, commission them, etc. Same for wands. Also, don't forget you can cast lower level spells in higher slots. g! [/QUOTE]
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