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<blockquote data-quote="Henry" data-source="post: 271532" data-attributes="member: 158"><p>As apsuman says, Haste is great if you plan to only face one big encounter in a given day. If you are uncertain of what you will face, then it's not that worth it.</p><p></p><p>Consider a one gallon jug of water. You must use this water to put out a small fire. You could (1) pour the water out as normal, conserving some for any future fires to put out, or (2) cut a huge gash in the jug, and just let the water flood the fire to put it out quickly. See the difference?</p><p></p><p>Of course, if you've got plenty of water to spare, (e.g. several magic wands, or other reserve resources), then feel free to let 'er rip. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>We once had a variant sorcerer in a campaign who the DM let use his hit points as spell points (1 level per 1 hit point), and gave him a d6 hit dice to boot! That player abused the haste spell like a red-headed step-child, and the two clerics of the party stood behind him and loaded him up with healing spells (we would alternate: one cleric would heal one round while the other was casting offensive or other buffing spells.) NEVER EVER LET A DM DO THIS. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Henry, post: 271532, member: 158"] As apsuman says, Haste is great if you plan to only face one big encounter in a given day. If you are uncertain of what you will face, then it's not that worth it. Consider a one gallon jug of water. You must use this water to put out a small fire. You could (1) pour the water out as normal, conserving some for any future fires to put out, or (2) cut a huge gash in the jug, and just let the water flood the fire to put it out quickly. See the difference? Of course, if you've got plenty of water to spare, (e.g. several magic wands, or other reserve resources), then feel free to let 'er rip. :) We once had a variant sorcerer in a campaign who the DM let use his hit points as spell points (1 level per 1 hit point), and gave him a d6 hit dice to boot! That player abused the haste spell like a red-headed step-child, and the two clerics of the party stood behind him and loaded him up with healing spells (we would alternate: one cleric would heal one round while the other was casting offensive or other buffing spells.) NEVER EVER LET A DM DO THIS. :D [/QUOTE]
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