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<blockquote data-quote="apsuman" data-source="post: 272094" data-attributes="member: 1769"><p><strong>burning hands</strong></p><p></p><p>Burning hands can be a good spell, in the hands of the right sorcerer.</p><p></p><p>With the correct metamagic feat (extend, or is it widen, i dunno) the radius can be altered.</p><p></p><p>Empower is nice too, cast at level 6. Empowered it does average range of 7.5-30, average 18.75, save for 9.375. Compared to fireball, 6d6, average range of 6-36, average 21 save for 10.5. I think its a fair comparison and a usefull spell until level 8 or so.</p><p></p><p>If Extended (not my favority meta magic) to level 3 you can covera 180 degree arc out to 30 feet. that is damage to everyone in a 30 foot radius.</p><p></p><p>But that takes me to a refinement of a point I was trying to make earlier. Do not try to make yourself a one trick pony, but make sure that you have spells that work together (invis and summon, haste+ truestrike, etc.) but also make sure your spell selection makes the most of your feats, and your feats make the most of your spell selection.</p><p></p><p>Heighten is really good, but if you do not have that many spells with DCs to increase then you are not doing yourself any favors by taking it. For example, Heighten makes charm person be a credible threat against every fighter of your level no matter what level you are. But is that is the only spell you plan on using the Heighten feat for, then either choose a different line of spells or a different meta magic or both.</p><p></p><p>So, if enlarge is your kind of feat, then take spells like burning hands. Cone of cold is also probably up your alley too.</p><p></p><p>g!</p></blockquote><p></p>
[QUOTE="apsuman, post: 272094, member: 1769"] [b]burning hands[/b] Burning hands can be a good spell, in the hands of the right sorcerer. With the correct metamagic feat (extend, or is it widen, i dunno) the radius can be altered. Empower is nice too, cast at level 6. Empowered it does average range of 7.5-30, average 18.75, save for 9.375. Compared to fireball, 6d6, average range of 6-36, average 21 save for 10.5. I think its a fair comparison and a usefull spell until level 8 or so. If Extended (not my favority meta magic) to level 3 you can covera 180 degree arc out to 30 feet. that is damage to everyone in a 30 foot radius. But that takes me to a refinement of a point I was trying to make earlier. Do not try to make yourself a one trick pony, but make sure that you have spells that work together (invis and summon, haste+ truestrike, etc.) but also make sure your spell selection makes the most of your feats, and your feats make the most of your spell selection. Heighten is really good, but if you do not have that many spells with DCs to increase then you are not doing yourself any favors by taking it. For example, Heighten makes charm person be a credible threat against every fighter of your level no matter what level you are. But is that is the only spell you plan on using the Heighten feat for, then either choose a different line of spells or a different meta magic or both. So, if enlarge is your kind of feat, then take spells like burning hands. Cone of cold is also probably up your alley too. g! [/QUOTE]
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