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Sorcerer Feat Choices
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<blockquote data-quote="LightPhoenix" data-source="post: 4879733" data-attributes="member: 115"><p>As has been mentioned, Dual Implement Spellcaster is the big one you want to get. As a striker, you want to be doing as much damage as possible. In that vein, since a fair number of Wild Magic-oriented powers do Psychic damage, Dark Fury is a good idea as well. Astral Fire may also appeal, for the radiant wild magic powers (including a second at-will, and chromatic powers).</p><p></p><p>If you pick up Sorcerous Blade Channeling, the Avenger multi-class to pick up Oath of Emnity may be worth it, since you get to roll two dice to attack with melee attacks. You increase your accuracy, and you can choose the die that activates your wild magic, allowing it to be used more frequently. If you want to continue on the melle attack/SBC theme, Two-Weapon Fighting is a must to pick up Two-Weapon Defense. Nimble Blade is also a great choice, and you should have the Dex 15 needed for it.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 4879733, member: 115"] As has been mentioned, Dual Implement Spellcaster is the big one you want to get. As a striker, you want to be doing as much damage as possible. In that vein, since a fair number of Wild Magic-oriented powers do Psychic damage, Dark Fury is a good idea as well. Astral Fire may also appeal, for the radiant wild magic powers (including a second at-will, and chromatic powers). If you pick up Sorcerous Blade Channeling, the Avenger multi-class to pick up Oath of Emnity may be worth it, since you get to roll two dice to attack with melee attacks. You increase your accuracy, and you can choose the die that activates your wild magic, allowing it to be used more frequently. If you want to continue on the melle attack/SBC theme, Two-Weapon Fighting is a must to pick up Two-Weapon Defense. Nimble Blade is also a great choice, and you should have the Dex 15 needed for it. [/QUOTE]
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