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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Khaalis" data-source="post: 1377378" data-attributes="member: 2167"><p>First - Thanks for the input. </p><p></p><p>Secondly, as for the level abilities, we want to make sure it has the right balance. Do you think Sorcerer Ability and Innate are balanced correctly number wise and level wise?</p><p></p><p>Also instead of mutable "Sorcerer Ability" slots - do you think we should just assign specific abilities to those levels to make the sorcere more uniform?</p><p> </p><p>Also, and very importantly, what are your thoughts on the <strong>Spell Use</strong> questions? As they are now? Eschew? Still? </p><p></p><p></p><p></p><p>Please excuse me if I am misreading this statement, but it seems that you are under the impression that the spell path is one extra <strong>Spell Per Day</strong> per spell level? If that’s correct, then we need to step back a step to see if we’re on the same page. The Spell Path is a bonus <strong>KNOWN</strong> spell per Spell Level, not an extra CAST spell per Day per spell level. Does that help your fears?</p><p></p><p></p><p></p><p>On this topic, I have been told by quite a few people that keeping the bonuses to the Non-Heredity path similar to the template structure of the Heredity path and keeping tham all with a set template is essential for uniformity and balance. Thus no one option outweighs another. Different yes, but not stronger or weaker per say.</p><p></p><p>That template is basically:</p><p>• Gain one Class Skill related to the heredity.</p><p>• Gain an appropriate bonus language (draconic by default)</p><p>• Special Bonuses <strong>(set number? Currently 2)</strong></p><ul> <li data-xf-list-type="ul">Specific Ability related to the heredity </li> <li data-xf-list-type="ul">Spell List designation – what spells the heredity may learn outside of the Wizard spell list if any, and any restrictions on spells they may not learn at all</li> </ul><p>• Additional Spell Path (gain a Spell Path related to the heredity) - Remember, this is a bonus <strong>KNOWN spell per spell level</strong>.</p><p></p><p>For the Non-Heredity, Skill and Language don’t really fit. So the special benefits I had currently are the “Spell Focus” and “+1 Caster Level" to a specific set of spells (only 9 spells at 20th level). I had thought these weighed equally with the heredity templates Class Skill, Language, Special Ability, and Special Spell Selection. And were generic enough to fit any non-heredity style sorcerer.</p><p></p><p>The spell path is obvious and equal to all paths.</p><p></p><p>Now, to keep the Non-Heredity path balanced with Heredity path we would need to give it 2 Special benefits aside from the 9 known spells to the Non-Heredity path.</p><p></p><p><strong>What would you give for the 2 <em>Special Bonuses</em> for the Specialist and the Domain Paths instead of "Spell Focus" and "+1 Caster Level" on those 9 bonus known spells?</strong> </p><p></p><p>Thanks ahead of time for any and all input.</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1377378, member: 2167"] First - Thanks for the input. Secondly, as for the level abilities, we want to make sure it has the right balance. Do you think Sorcerer Ability and Innate are balanced correctly number wise and level wise? Also instead of mutable "Sorcerer Ability" slots - do you think we should just assign specific abilities to those levels to make the sorcere more uniform? Also, and very importantly, what are your thoughts on the [b]Spell Use[/b] questions? As they are now? Eschew? Still? Please excuse me if I am misreading this statement, but it seems that you are under the impression that the spell path is one extra [b]Spell Per Day[/b] per spell level? If that’s correct, then we need to step back a step to see if we’re on the same page. The Spell Path is a bonus [b]KNOWN[/b] spell per Spell Level, not an extra CAST spell per Day per spell level. Does that help your fears? On this topic, I have been told by quite a few people that keeping the bonuses to the Non-Heredity path similar to the template structure of the Heredity path and keeping tham all with a set template is essential for uniformity and balance. Thus no one option outweighs another. Different yes, but not stronger or weaker per say. That template is basically: • Gain one Class Skill related to the heredity. • Gain an appropriate bonus language (draconic by default) • Special Bonuses [b](set number? Currently 2)[/b] [list] [*]Specific Ability related to the heredity [*]Spell List designation – what spells the heredity may learn outside of the Wizard spell list if any, and any restrictions on spells they may not learn at all[/list] • Additional Spell Path (gain a Spell Path related to the heredity) - Remember, this is a bonus [b]KNOWN spell per spell level[/b]. For the Non-Heredity, Skill and Language don’t really fit. So the special benefits I had currently are the “Spell Focus” and “+1 Caster Level" to a specific set of spells (only 9 spells at 20th level). I had thought these weighed equally with the heredity templates Class Skill, Language, Special Ability, and Special Spell Selection. And were generic enough to fit any non-heredity style sorcerer. The spell path is obvious and equal to all paths. Now, to keep the Non-Heredity path balanced with Heredity path we would need to give it 2 Special benefits aside from the 9 known spells to the Non-Heredity path. [b]What would you give for the 2 [i]Special Bonuses[/I] for the Specialist and the Domain Paths instead of "Spell Focus" and "+1 Caster Level" on those 9 bonus known spells?[/b] Thanks ahead of time for any and all input. [/QUOTE]
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