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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Stalker0" data-source="post: 1377392" data-attributes="member: 5889"><p>I agree, now that the thread has been summarized I actually know what's going on<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Khaalis, I noticed you were still looking for a way to model a sorc's inborn ability. I've also been working on an alt.sorc lately, here's my latest work: <a href="http://www.enworld.org/forums/showthread.php?p=1377370#post1377370" target="_blank">http://www.enworld.org/forums/showthread.php?p=1377370#post1377370</a>. Its got a mechanic similar to a barb rage, you can see if that is something you'd like to add to the class.</p><p></p><p></p><p>As far as the heritages go, I think your going way too far on them. In them, I'm seeing things like giving sorcs divine grace and such. You've already giving sorcs more higher level spells, and giving them spell chain ability. I don't think a lot of power boosting heredities is a good idea at this point.</p><p></p><p>Perhaps instead, how about the heredities give you smaller, more flexible bonuses? For instance, in Arcana Unearthed there are several traits in there spell casters can take that can give them access to different templates. These templates can be added to spells similar to have metamagic works now. This would allow the sorc more customability in his spellcasting which I believe most would appreciate.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1377392, member: 5889"] I agree, now that the thread has been summarized I actually know what's going on:) Khaalis, I noticed you were still looking for a way to model a sorc's inborn ability. I've also been working on an alt.sorc lately, here's my latest work: [url]http://www.enworld.org/forums/showthread.php?p=1377370#post1377370[/url]. Its got a mechanic similar to a barb rage, you can see if that is something you'd like to add to the class. As far as the heritages go, I think your going way too far on them. In them, I'm seeing things like giving sorcs divine grace and such. You've already giving sorcs more higher level spells, and giving them spell chain ability. I don't think a lot of power boosting heredities is a good idea at this point. Perhaps instead, how about the heredities give you smaller, more flexible bonuses? For instance, in Arcana Unearthed there are several traits in there spell casters can take that can give them access to different templates. These templates can be added to spells similar to have metamagic works now. This would allow the sorc more customability in his spellcasting which I believe most would appreciate. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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