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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Stormborn" data-source="post: 1377557" data-attributes="member: 14041"><p>Agreed. It seems that an optimal idea is for a sorcerer to choose a slightly modified Arcane Domain. As the core books list Domains for Clerics, why not Sorcerers? It would keep the actuall text of the class down to a page or two, like the cleric, and detail the various Domains elsewhere. </p><p></p><p>The Arcane Domain would do the following (As per previous posts):</p><p></p><p>• Gain one Class Skill related to the heredity.</p><p>• Gain an appropriate bonus language (draconic by default)</p><p>• Additional Spell Path: gain a bonus spell known per level as related to heredity. </p><p></p><p>Now, as for special abilites, take another suggestion from the idea of Domains. In addition to the above have each Domain grant a Lesser and Greater Ability at an appropriate level (5th and 15th? Don't have my books in front of me right now.) These can be things like spell like abilites, bonuses to skills, or access to certain divine spells with an appropriate descriptor. A generic domain (Mageborn? Manatouched?) could grant lesser spells of the Universal School and allow access to Familiar, Metamagic, or Item Creation Feats as its abilities.</p><p></p><p>Grant a bonus Feat at first level: Still, Silent, or Eschew Materials.</p><p></p><p>This beefs up the sorcerer to a level similar to the other base classes, and keeps the efforts relatively uncomplicated.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 1377557, member: 14041"] Agreed. It seems that an optimal idea is for a sorcerer to choose a slightly modified Arcane Domain. As the core books list Domains for Clerics, why not Sorcerers? It would keep the actuall text of the class down to a page or two, like the cleric, and detail the various Domains elsewhere. The Arcane Domain would do the following (As per previous posts): • Gain one Class Skill related to the heredity. • Gain an appropriate bonus language (draconic by default) • Additional Spell Path: gain a bonus spell known per level as related to heredity. Now, as for special abilites, take another suggestion from the idea of Domains. In addition to the above have each Domain grant a Lesser and Greater Ability at an appropriate level (5th and 15th? Don't have my books in front of me right now.) These can be things like spell like abilites, bonuses to skills, or access to certain divine spells with an appropriate descriptor. A generic domain (Mageborn? Manatouched?) could grant lesser spells of the Universal School and allow access to Familiar, Metamagic, or Item Creation Feats as its abilities. Grant a bonus Feat at first level: Still, Silent, or Eschew Materials. This beefs up the sorcerer to a level similar to the other base classes, and keeps the efforts relatively uncomplicated. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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