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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Grayhawk" data-source="post: 1379007" data-attributes="member: 11288"><p>Regarding Meta Magic feats.</p><p></p><p>How unbalanced is it to let the Sorcerer use them <em>without</em> an increase in casting time?</p><p></p><p>How unbalanced is it to let the Sorcerer use the Quicken Spell feat?</p><p></p><p>Here's a quick idea for how to use Meta Magic feats as class abilities for the Sorcerer (whether you have them increase casting time or not):</p><p></p><p>Sorcerers manifest their powers differently from how a Wizard's cast spells. At most it takes a powerful gesture combined with a word of power, but often a flick of the wrist or the utterance of a single syllable is all it takes. And sometimes not even that.</p><p></p><p>In addition, Sorcerers can shape and mold their magic 'on the fly'.</p><p></p><p>In game terms, this gives them the following abilities:</p><p></p><p>Eschew Materials at 1st lvl.</p><p>Bonus Meta Magic feat at 2nd and every even level thereafter (4, 6, 8, etc until 18)</p><p></p><p>Thus a Sorcerer will know all 9 Meta Magic feats by the time he reaches 18th level. </p><p></p><p>Besides an increase in HD and a modified skill list, this should propably be the <em>only</em> class abilities granted over the core Sorcerer, but would it be too much?</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1379007, member: 11288"] Regarding Meta Magic feats. How unbalanced is it to let the Sorcerer use them [i]without[/i] an increase in casting time? How unbalanced is it to let the Sorcerer use the Quicken Spell feat? Here's a quick idea for how to use Meta Magic feats as class abilities for the Sorcerer (whether you have them increase casting time or not): Sorcerers manifest their powers differently from how a Wizard's cast spells. At most it takes a powerful gesture combined with a word of power, but often a flick of the wrist or the utterance of a single syllable is all it takes. And sometimes not even that. In addition, Sorcerers can shape and mold their magic 'on the fly'. In game terms, this gives them the following abilities: Eschew Materials at 1st lvl. Bonus Meta Magic feat at 2nd and every even level thereafter (4, 6, 8, etc until 18) Thus a Sorcerer will know all 9 Meta Magic feats by the time he reaches 18th level. Besides an increase in HD and a modified skill list, this should propably be the [i]only[/i] class abilities granted over the core Sorcerer, but would it be too much? [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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