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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Stalker0" data-source="post: 1379410" data-attributes="member: 5889"><p>About the heredities from a material standpoint it is complex. </p><p></p><p>Right now, you would have a whole list of domains for general sorcs, with abilities and progression and yada yada. And then a whole other list of of heredities with abilities and progression and yada yada. That's a lot. And from a player making the choice, they have to switch back and forth between two different lists of things to figure out what they want.</p><p></p><p>With my suggestion, you have the generalist option, which is just a few lines of text for the player to mull over. Okay, I get this ability with generalist, or a chance for a bonus feat... alright now let's see what the heredities have got. The player then looks at the list of heredities, compares them to each other, and to the one generalist ability. He decides, and goes with it.</p><p></p><p>With two lists, his comparing heredities to each other, domains to each other, domains to heredities, heredities to domains. He's flipping pages (or scrolling text as the case may be) back and forth remembering all the progressions and special abilities and...phew!!</p><p></p><p></p><p>The difference here between that and a clerics choice is that choosing whether to turn or rebuke undead requires a paragraph of reading. Choosing here requires multiple tables and lots of text.</p><p></p><p></p><p></p><p>About metamagic. I would put in a clause that says you can't freely metamagic a spell you couldn't normally metamagic. Going into the realm of maximising 9th level spells is noman's land. Also, you have to be really careful about freely letting players use metamagics that often a day. Even the one's in the minatures handbook (which require a whole other feat and can only be used 1/day) have sparked heated debates about abuse issues. Here's an alternative option to use charisma that's a bit less powerful.</p><p></p><p> Instead of freely granting metamagics, allow for a number of free levels of metamagic equal to your charisma mod. So a 18 cha sorc could empower two fireballs freely a day, or empower 4 fireballs, if they only cost one slot. </p><p></p><p></p><p>Btw, considerig your idea for turning I had a couple of other ideas to throw out there.</p><p>1) A turn check that allows a sorc to lower SR.</p><p>2) A turn check to gain resistance to certain effects.</p><p>3) A charisma check to allow sorcs to cast in antimagic fields</p></blockquote><p></p>
[QUOTE="Stalker0, post: 1379410, member: 5889"] About the heredities from a material standpoint it is complex. Right now, you would have a whole list of domains for general sorcs, with abilities and progression and yada yada. And then a whole other list of of heredities with abilities and progression and yada yada. That's a lot. And from a player making the choice, they have to switch back and forth between two different lists of things to figure out what they want. With my suggestion, you have the generalist option, which is just a few lines of text for the player to mull over. Okay, I get this ability with generalist, or a chance for a bonus feat... alright now let's see what the heredities have got. The player then looks at the list of heredities, compares them to each other, and to the one generalist ability. He decides, and goes with it. With two lists, his comparing heredities to each other, domains to each other, domains to heredities, heredities to domains. He's flipping pages (or scrolling text as the case may be) back and forth remembering all the progressions and special abilities and...phew!! The difference here between that and a clerics choice is that choosing whether to turn or rebuke undead requires a paragraph of reading. Choosing here requires multiple tables and lots of text. About metamagic. I would put in a clause that says you can't freely metamagic a spell you couldn't normally metamagic. Going into the realm of maximising 9th level spells is noman's land. Also, you have to be really careful about freely letting players use metamagics that often a day. Even the one's in the minatures handbook (which require a whole other feat and can only be used 1/day) have sparked heated debates about abuse issues. Here's an alternative option to use charisma that's a bit less powerful. Instead of freely granting metamagics, allow for a number of free levels of metamagic equal to your charisma mod. So a 18 cha sorc could empower two fireballs freely a day, or empower 4 fireballs, if they only cost one slot. Btw, considerig your idea for turning I had a couple of other ideas to throw out there. 1) A turn check that allows a sorc to lower SR. 2) A turn check to gain resistance to certain effects. 3) A charisma check to allow sorcs to cast in antimagic fields [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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