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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Khaalis" data-source="post: 1380927" data-attributes="member: 2167"><p>As long as thats understood. You had originally made it sound, to me anyway, as though you "Wanted" sorcerers to be restricted to their theme.</p><p></p><p></p><p>First rule of politics, ignore the minority. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Seriously though, I know that this revicion will not be for "everyone". Thats impossible. There are purists that believe anything WotC puts in print is gospel. Then there are people who will never like anything but their own homebrew. Keep in mind that I am trying to work toward the majority opinion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Why is it shallow? Whats wrong with statistics? </p><p></p><p>And... what the hell is YMMV? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>On affinity/lineage: This is what I am working with as the "working" clas text.</p><p></p><p><strong>Lineage:</strong> Each sorcerer’s magic is different and unique and manifests differently with them. Some sorcerer’s magical lineage is so lost in the ancient past that the power manifests in a focus more appropriate to the sorcerers personality and character. In some sorcerers however, their magical lineage runs so strongly in them that it influences the sorcerer and their magic. Each sorcerer chooses a lineage for their sorcerer. The sorcerer’s lineage choice influences how their magic and abilities manifests within them. Once the sorcerer has chosen a lineage they gain a set of abilities from that lineage. See <em>“Table: Sorcerer Lineages”</em> for the details of the sorcerer lineages.</p><p></p><p></p><p></p><p>The above drops the choices to 13. </p><p></p><p></p><p></p><p></p><p></p><p>And compared to any other class that IS special. The fighter is the powerhouse of flexible combat. There are so many combinations and styles one can make with a fighter. Its flexibility and sheer number of feats is exactly what does make it special.</p><p></p><p> </p><p>Nothing special? It gets Turn/Rebuke Undead, Sponaneous Heal/Harm, Spells, and 2 Domain abilities, not to mention its almost as capable as a fighter with the right spells.</p><p></p><p> </p><p>Actually this isnt true. The feats mean a lot to the Wizard, though they are weak. Which is why most people dont go to 20 in Wizard, instead finding almost any available PrC they can that gives "+1 level in casting class".</p><p></p><p></p><p>Actually it is an attempt to create a uniqueness to the sorcerer class. See the mission statement. The sorcerer is not supposed to be a red-headed step child of the wizard. It needs something to make it truly unique.</p><p></p><p></p><p></p><p>Dont remember who posted it but it was suggested as a balance factor.</p><p></p><p></p><p>Pretty well agreed upon. (Still ike Lineage better.)</p><p></p><p></p><p>Out for vote still.</p><p></p><p></p><p>The mechanics I pretty much agree on, but not sure on the progression. To make it more even, I would lean toward 2 (0), 6 (1st), 11 (2nd), 15 (3rd), 20 (4th).</p><p></p><p>However, are the 5 innate spell-like abilities the ONLY ability of the sorcerer?</p></blockquote><p></p>
[QUOTE="Khaalis, post: 1380927, member: 2167"] As long as thats understood. You had originally made it sound, to me anyway, as though you "Wanted" sorcerers to be restricted to their theme. First rule of politics, ignore the minority. ;) Seriously though, I know that this revicion will not be for "everyone". Thats impossible. There are purists that believe anything WotC puts in print is gospel. Then there are people who will never like anything but their own homebrew. Keep in mind that I am trying to work toward the majority opinion. :) Why is it shallow? Whats wrong with statistics? And... what the hell is YMMV? :D On affinity/lineage: This is what I am working with as the "working" clas text. [b]Lineage:[/b] Each sorcerer’s magic is different and unique and manifests differently with them. Some sorcerer’s magical lineage is so lost in the ancient past that the power manifests in a focus more appropriate to the sorcerers personality and character. In some sorcerers however, their magical lineage runs so strongly in them that it influences the sorcerer and their magic. Each sorcerer chooses a lineage for their sorcerer. The sorcerer’s lineage choice influences how their magic and abilities manifests within them. Once the sorcerer has chosen a lineage they gain a set of abilities from that lineage. See [i]“Table: Sorcerer Lineages”[/i] for the details of the sorcerer lineages. The above drops the choices to 13. And compared to any other class that IS special. The fighter is the powerhouse of flexible combat. There are so many combinations and styles one can make with a fighter. Its flexibility and sheer number of feats is exactly what does make it special. Nothing special? It gets Turn/Rebuke Undead, Sponaneous Heal/Harm, Spells, and 2 Domain abilities, not to mention its almost as capable as a fighter with the right spells. Actually this isnt true. The feats mean a lot to the Wizard, though they are weak. Which is why most people dont go to 20 in Wizard, instead finding almost any available PrC they can that gives "+1 level in casting class". Actually it is an attempt to create a uniqueness to the sorcerer class. See the mission statement. The sorcerer is not supposed to be a red-headed step child of the wizard. It needs something to make it truly unique. Dont remember who posted it but it was suggested as a balance factor. Pretty well agreed upon. (Still ike Lineage better.) Out for vote still. The mechanics I pretty much agree on, but not sure on the progression. To make it more even, I would lean toward 2 (0), 6 (1st), 11 (2nd), 15 (3rd), 20 (4th). However, are the 5 innate spell-like abilities the ONLY ability of the sorcerer? [/QUOTE]
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