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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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<blockquote data-quote="Afrodyte" data-source="post: 1380928" data-attributes="member: 8713"><p>Alright. Idea #1 for KISS alt.sorcerer would be to remove those elements that either overlap with others or you don't quite know what to do with yet. From a cursory glance, I'd say that the Shapeshifter and Storm Giant heredities can be nixed for the time being. Storm Giant can easily be subsumed into the Child of the Elements lineage (Air, specifically), which brings me to the idea I had about spell themes.</p><p></p><p>However, I think adding domains to the sorcerer's potential repertoire is a good idea. Maybe applying these to all the lineages would make things much more streamlined. So, for the Child of Nature, you could make it so that those sorcerers can cast spells with the Animal and Plant descriptors (which would include many druid spells and all cleric spells from those domains).</p><p></p><p>You said:</p><p></p><p></p><p>Actually, that was not the idea I had at all. There was no restriction of a particular type of spells involved in it whatsoever. You limit spells known by descriptor, so you won't have to go all out to make a new spell list. I would even hazard the idea that even spells normally counted as divine could be made a part of these themes. So, if a sorcerer chooses fire as a theme, any spell with the Fire descriptor can be learned as arcane spells, even those that are associated with divine spells. It'd actually be more like wizard domains in Unearthed Arcana, but you can take it or leave it since it is your class.</p><p></p><p></p><p></p><p>I think the complexity comes from the spontaneous factor. If this were something as carefully considered as a wizard's preparation of spells, it'd be different, but since this ability is essentially on-the-fly, I can see a bunch of people flipping through books and doing math until they get intimately familiar with using this rule. I'm not saying it <em>is</em> particularly complex, but maybe too complex for what I think you want to do with it.</p><p></p><p></p><p></p><p>This is almost exactly what I had in mind.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1380928, member: 8713"] Alright. Idea #1 for KISS alt.sorcerer would be to remove those elements that either overlap with others or you don't quite know what to do with yet. From a cursory glance, I'd say that the Shapeshifter and Storm Giant heredities can be nixed for the time being. Storm Giant can easily be subsumed into the Child of the Elements lineage (Air, specifically), which brings me to the idea I had about spell themes. However, I think adding domains to the sorcerer's potential repertoire is a good idea. Maybe applying these to all the lineages would make things much more streamlined. So, for the Child of Nature, you could make it so that those sorcerers can cast spells with the Animal and Plant descriptors (which would include many druid spells and all cleric spells from those domains). You said: Actually, that was not the idea I had at all. There was no restriction of a particular type of spells involved in it whatsoever. You limit spells known by descriptor, so you won't have to go all out to make a new spell list. I would even hazard the idea that even spells normally counted as divine could be made a part of these themes. So, if a sorcerer chooses fire as a theme, any spell with the Fire descriptor can be learned as arcane spells, even those that are associated with divine spells. It'd actually be more like wizard domains in Unearthed Arcana, but you can take it or leave it since it is your class. I think the complexity comes from the spontaneous factor. If this were something as carefully considered as a wizard's preparation of spells, it'd be different, but since this ability is essentially on-the-fly, I can see a bunch of people flipping through books and doing math until they get intimately familiar with using this rule. I'm not saying it [i]is[/i] particularly complex, but maybe too complex for what I think you want to do with it. This is almost exactly what I had in mind. [/QUOTE]
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Sorcerer Fix - Continued from "D&D Rules" (PART 2)
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